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  #21  
Old January 24th, 2012, 09:24 AM

Hylobius Hylobius is offline
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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

My Babel Fish seems to be malfunctioning. Is "border incident" Ermorian for "bloody invasion"?
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  #22  
Old January 27th, 2012, 12:00 AM

ghoul31 ghoul31 is offline
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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

LOL, I lost control of my eater of the dead, and it wiped out my entire army.
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  #23  
Old January 27th, 2012, 04:04 AM

curtadams curtadams is offline
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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

Um, that thing was pretty terrifying a few turns ago, according to my scout report. I'm afraid to think what it's like now.
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  #24  
Old January 27th, 2012, 06:59 AM
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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

I was trying to figure out why there was a lone EotD on my border...

One of my astral mages ("The Grendel Slayer") is going to try to explode his brain remotely this turn. Hopefully, it has one.
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  #25  
Old January 27th, 2012, 11:59 AM

curtadams curtadams is offline
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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

I think it has more than 1000 hit points so even a successful Soul Slay won't do the job (only 999 damage). Plus on my scout report it had a magic resistance of 29 IIRC so don't expect a quick kill even if it is killable that way.

I was thinking that maybe with enough mages casting entanglement and paralyzation I could keep it locked down long enough that it would autoretreat and die, assuming I can grab the province it just left. Hopefully I won't have to try.
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  #26  
Old January 27th, 2012, 05:16 PM

Hylobius Hylobius is offline
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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

I think that Eater of the Dead is my favorite unit, although I have seldom been brave enough to make one.
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  #27  
Old January 27th, 2012, 10:44 PM
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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

Quote:
Originally Posted by curtadams View Post
I think it has more than 1000 hit points so even a successful Soul Slay won't do the job (only 999 damage). Plus on my scout report it had a magic resistance of 29 IIRC so don't expect a quick kill even if it is killable that way.

I was thinking that maybe with enough mages casting entanglement and paralyzation I could keep it locked down long enough that it would autoretreat and die, assuming I can grab the province it just left. Hopefully I won't have to try.
35 MR



Arco, you'll pay for unleashing that abomination on my lands!
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  #28  
Old January 28th, 2012, 11:53 AM

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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

Hm, protection 7 - should be killable with a few hundred archers. Once it gets out of that lake, of course. You wouldn't want to take a swim there!
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  #29  
Old February 1st, 2012, 02:58 AM
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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

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Originally Posted by curtadams View Post
Hm, protection 7 - should be killable with a few hundred archers. Once it gets out of that lake, of course. You wouldn't want to take a swim there!
The menace is no more!

We fought it again at the bottom of the lake, but this time we sent in a few more squads of undead horsies to distract it while my wraith lord pounded it in the face until it got bored and ran off to it's doom.

I thought I was going to have to build a small army of thugs equipped with soul-slaying x-bows to take care of it, but I got lucky it went back to the lake.

Note: this thing is scary to fight on the surface where it casts acid storm.
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  #30  
Old February 2nd, 2012, 06:54 AM

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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

going AI

who wants the password for the game?
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