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May 23rd, 2012, 03:10 PM
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Corporal
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Join Date: Dec 2008
Location: Israel
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Run over inf?
Okey, there is probably a good reason why its not possible, but i got thinking and i just want to know for sure that it isent.
Is it possible to add the ability of tracked AFVs to run infantry down with their tracks? This is a standard drill in the IDF, and i imagine in other forces in the world.
Could it be done in the same way as melee works?
if not than okey, just wondering 
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May 23rd, 2012, 03:32 PM
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National Security Advisor
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Re: Run over inf?
Infantry will retreat in "tank panic" from failed assaults. That is the nearest to what you are describing, in the game.
Andy
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May 23rd, 2012, 03:50 PM
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Corporal
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Re: Run over inf?
yes ofcourse i know that. i was wondering if it was possible to add this feature. guess not. its not so hugelt crtical or anything.
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May 23rd, 2012, 05:00 PM
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Re: Run over inf?
In the game, you can run an infinite number of vehicles through a walking section of your own infantry on a road or other hex, or a vehicle for that matter. The moving vehicles will only suffer a -1 movement penalty each and there will be no traffic accidents whatsoever, whether involving pedestrians or vehicles.
Own vehicle mishaps are limited to e.g fording streams, crossing rough terrain etc.
In the SP universe there is no need for traffic lights, cops, road signs or roundabouts  !
Why should it be any different just because the driven-through element is not of your own nationality?.
Andy
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May 23rd, 2012, 05:52 PM
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Captain
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Re: Run over inf?
I bealive in SPWaW running over infrantry causing casulities is possible.
But not in either of the camo games,it's a grisly thing mashing men under your treads,if such a thing is possible, doubt anyone would sit still and let that happen though, more than likely they would move aside and assualt the vehicle as already modeled in both games
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May 24th, 2012, 04:24 PM
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Corporal
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Re: Run over inf?
first of all i accept what you say andy. but gila...
Its not a matter of if they sit still or not. a tank is a big thing that moves very quickly for its size and weight. sure sometimes you will manage to move aside or duck between the tracks. sometimes not. the drill in which you run over infantry includes such a violent use of the supressive firepower of the tank that the enemy in question is likely curling in a ball on the floor, not dashing for safety like a 100m runner in the olympics. the infantry and bazooka drills both use the entire weaponry of the tank, including the main gun, coaxial, TC machinegun, WP launchers, and finally grenades at close range.
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May 24th, 2012, 08:07 PM
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Captain
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Re: Run over inf?
Quote:
Originally Posted by gingertanker
first of all i accept what you say andy. but gila...
Its not a matter of if they sit still or not. a tank is a big thing that moves very quickly for its size and weight. sure sometimes you will manage to move aside or duck between the tracks. sometimes not. the drill in which you run over infantry includes such a violent use of the supressive firepower of the tank that the enemy in question is likely curling in a ball on the floor, not dashing for safety like a 100m runner in the olympics. the infantry and bazooka drills both use the entire weaponry of the tank, including the main gun, coaxial, TC machinegun, WP launchers, and finally grenades at close range.
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You said you were an IDF tank commander,and as one so intitled of such an expensive machine go recklessly in a attempt to run down some cowering grunts?
What if they have some friendlies near by? i would think in real life,nothing is 100% sure,just the near presence of enemy units would be a major influence in a close assualt.
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May 24th, 2012, 08:43 PM
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Captain
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Re: Run over inf?
Notice in the game,supressed infty in the same hex with an Tank,will suffer higher casualties surrender or just disperse 
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May 25th, 2012, 05:07 PM
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Corporal
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Re: Run over inf?
Quote:
You said you were an IDF tank commander,and as one so intitled of such an expensive machine go recklessly in a attempt to run down some cowering grunts?
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The infantry and bazooka drills which include the run-over are both used only at infantry/RPG team that is discovered very close to the tank. the infantry drill is actually called "Infantry in our positions drill" implying infantry at near point blank range. The "Bazooka drill" is meant for RPG/light AT teams in the 50-100 meters range. Naturally you do not see infantry at 400m and dash towards them to run them over. this would be silly, as you would be much better off firing at them from a good position untill they are dead. However, if you suddenly find yourself with infantry meters away, you certinly will try to run them over, it is not reckless it is actually very sensible.
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May 25th, 2012, 06:19 PM
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Captain
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Re: Run over inf?
I'm not going debate IDF doctrine,it is what it is.
I highly doubt other NATO forces use the same.
An M1 costs how much,a few million?
I would guess your *** would be in a sling if you lost one though 
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