.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 28th, 2002, 08:40 PM

Keego7237 Keego7237 is offline
Private
 
Join Date: May 2002
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Keego7237 is on a distinguished road
Default non-combat componants?

i was just wondering how to use non-combat related componants like those things that make planets or destroy a warp point

also weapon platforms are to put on planets for defense right?
Reply With Quote
  #2  
Old August 28th, 2002, 08:59 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: non-combat componants?

Yes. Weapon Platforms go on planets, in thier cargo. During combat the planet will have weapons, shields and armor, just like a ship/base would.
Note that platform shields act like armor.

To use components, there are two places. There is a stellar manip button, just above the NAME button, and left of the scrap/retrofit/analyse button.
There is also a component USE button to the right of the cloaking buttons. It looks like an allegiance subverter with a bright green dot in the bottom right corner of the button.
Reply With Quote
  #3  
Old August 28th, 2002, 09:22 PM

Keego7237 Keego7237 is offline
Private
 
Join Date: May 2002
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Keego7237 is on a distinguished road
Default Re: non-combat componants?

k thanx
Reply With Quote
  #4  
Old August 28th, 2002, 10:04 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: non-combat componants?

i always assumed that was a resupply pod or something, but you're right, its an allegiance subverter. why the heck is there a picture of a subverter on the "use component" button?
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #5  
Old August 29th, 2002, 04:27 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: non-combat componants?

...Maybe MM's been Subverted!
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #6  
Old August 29th, 2002, 10:49 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: non-combat componants?

The other non-combat component you might need is the medical bay. To use it, just move a med-bay equipped ship into orbit of a plagued planet.

Another good tactic is to include a med-bay in your space-yard space stations, and they will constantly protect the planet below from plagues.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.