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September 18th, 2002, 08:14 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
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Re: A Questionaire - redux
Quote:
Originally posted by AJC:
training facilities impact tactical and strategic combat. Whether you or the AI runs your ships in a battle.
>C. Do you use training facilities and why?
> I haven't used training facilities yet. I almost never let the comp do my battles
> for me, so if i'm not relying on the AI to do my fighting, then there's no point
> in researching Training Facilities.
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IF you get your Exp up even if you do not let the comp run it your chances of getting a hit are better the more you have. 
__________________
Kill em all let God sort em out
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September 19th, 2002, 12:19 AM
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Second Lieutenant
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Join Date: Jun 2002
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Re: A Questionaire - redux
A few more questions to add to the pile:
- Do you mix shields and armor?
- What's your favorite set-up if so? That is - proportions of each. Type used?
- How is this ideal compromised by ship size? That is - what do you sacrifice if you have to?
- Is there a level at which shields are preferred over armor?
__________________
 'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
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September 19th, 2002, 06:35 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: A Questionaire - redux
Quote:
Originally posted by Elowan:
- What's your favorite set-up if so? That is - proportions of each. Type used?
- How is this ideal compromised by ship size? That is - what do you sacrifice if you have to?
- Is there a level at which shields are preferred over armor?
[/QB]
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1- depends on what part of the game I'm in...
---- early game (before PPBs) - all shields (non-phased) + armor 3's if I need to burn some kt with cheap components to keep the cost down
---- mid game (PPBs everywhere) - 1 non-phased V, the rest armor, including the +15% def armor. (The non-phased shields are to deter boarding parties and engine killers).
---- late game (phased shields researched) -all shields (phased), and the +15% def armors
2- smaller ships (<= 400kt) have a hard time fitting all those defensive components. I generally have to choose between shields vs the +15% armors - the decision depending on the circumstances...
3 - see point 1 above
-Spoon
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September 19th, 2002, 05:35 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A Questionaire - redux
"Smallest ship with QR -- __?"
A light cruiser. It will be a pure support ship, likely with a repair bay as well.
Not smaller, because I will have some LC warships running escort duty, and I can retrofit between the two designs as needed.
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September 19th, 2002, 09:41 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: A Questionaire - redux
First Part:
Weapon or Facility -- Value/Strategic/Tactical
Tractor/repulse beam -- NA/4/6
Shields -- NA/10/10
Emissive armor -- NA/0/0
Scattering armor -- NA/8/8
Stealth armor -- NA/10/10
Cloaking -- NA/0/0
Tachyon (weapon destroying) cannon -- NA/2/2
Ion Dispersal (engine destroying) cannon -- NA/10/10
Frigates -- NA/0/1
APB cannon -- NA/10/10
Null space cannon -- NA/5/6
Second Part:
A. Do you use training facilities and why?
Yes, because not using them gives a 40% bonus to your enemy.
B. Do you research Computer Complexes and why??
Yes. They increase resource production tremendously.
Third part:
1. Master computer -- NA/8/8
-- if you use an MC, do you add an Auxillary Bridge? -- No
Good idea or bad and why?
3. Smallest ship with QR -- BC. I don't ever have QR before I have BCs available, and there is not point in building smaller ships if BCs are available, except for Boarding Ships, which LC is a good hull for.
4. Do you make mixed weapon ships and why?
Only such that the have Shield Depleter, Ionic Disperser, and APBs (or PPBs). Missiles and Direct Fire weapons on the same ship is suicidal.
5. Do you make only specialized ships and why?
I make both, depending on the situation.
6. Do you mix shields and armor?
Generally no.
9. Is there a level at which shields are preferred over armor?
Yes. Phased Shield Generators IV and V are preferred over armor.
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