|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				December 11th, 2002, 04:58 AM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: New Version of the modlauncher 
 Well, just don't reselect, or do anything when the user is typing then.
 If (currenttime - Lastinputtime > 10 seconds and refreshwanted = true) then call(reselect)
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				December 11th, 2002, 05:02 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: New Version of the modlauncher 
 Matryx, is there some reason you can't just have it not auto-refresh at all? The only reason for needing a refresh is to have new mod folders and new games show up. Can't you just add a manual refresh button and get rid of the auto refresh?
 Geoschmo
 
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				December 11th, 2002, 07:48 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Apr 2001 Location: London, UK 
						Posts: 289
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: New Version of the modlauncher 
 Yes.. there's no good place for a refresh button     
Good suggestion though Geo. 
I shall make that change. 
I'll stick a button in the titlebar to refresh both lists whenever the user wants to click it.
				__________________ 
				The Unofficial Space Empires 4 Mod Utility V2.26 
------------------ 
Download as a .ZIP -(HERE )-
			 |  
	
		
	
	
	| 
			
			 
			
				December 11th, 2002, 08:17 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Apr 2001 Location: London, UK 
						Posts: 289
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: New Version of the modlauncher 
 Ok.  New Version. 
Automatic Refresh Removed. 
Manual Refresh mode added in the form of a button near the top.
 
Incidentally, if anyone has a better suggestion of the position, then e-mail me a screenshot of your suggested layout    HERE
				__________________ 
				The Unofficial Space Empires 4 Mod Utility V2.26 
------------------ 
Download as a .ZIP -(HERE )-
			 |  
	
		
	
	
	| 
			
			 
			
				December 11th, 2002, 08:25 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: New Version of the modlauncher 
 Matryx, you aren't really asking for suggestions on where to stick it are you?     
Actually where you have it is fine for me. Works great. 
 
Geoschmo
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				December 11th, 2002, 08:50 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Mar 2002 Location: Indiana 
						Posts: 3,229
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: New Version of the modlauncher 
 Yes, works good indeed. Kind of hard to read the text but we all know what it says so that don't matter one bit. Good work! 
				__________________ 
				Ragnarok - Hevordian Story Thread 
------------------- 
I think...therefore I am confused. 
They were armed. With guns, said Omari.  
Canadians. With guns. And a warship. What is this world coming to? 
The dreaded derelict dwelling two ton devil bunny! 
Every ship can be a minesweeper... Once
			 |  
	
		
	
	
	| 
			
			 
			
				December 12th, 2002, 12:14 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Apr 2001 Location: London, UK 
						Posts: 289
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: New Version of the modlauncher 
 When the weekend arrives and I get a bit more time to myself I'll do a proper Version with similar buttons. 
Till then this will do     
Function before Finesse
				__________________ 
				The Unofficial Space Empires 4 Mod Utility V2.26 
------------------ 
Download as a .ZIP -(HERE )-
			 |  
	
		
	
	
	| 
			
			 
			
				May 23rd, 2003, 04:16 AM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant Colonel |  | 
					Join Date: Feb 2001 Location: iola, ks, usa 
						Posts: 1,319
					 Thanks: 3 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: New Version of the modlauncher 
 Bump for Rand. |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |