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November 28th, 2002, 01:05 AM
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Corporal
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Join Date: Nov 2001
Location: Knoxville, TN
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Re: game styles
Nope, I just ran a test and I am wrong. Not sure where I got that from. The damage carries over normally to remaining engines.
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November 28th, 2002, 01:12 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: game styles
Why can't you use organic weapon ships without organic armor? My simulator tests used org. weap. with phased shields, and did quite well. Since ID doesn't skip shields anymore, that's not a threat until all the shields are gone.
Engine damage does carry over to the next engine. Partial engine damage is forgotten. At least, IIRC.
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November 28th, 2002, 01:15 AM
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Shrapnel Fanatic
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Re: game styles
I didn't say you couldn't use Organic Weapons on ships with shields. But some others proposed ships with OA and Organic Weapons vs. ships with normal weapons and Shields.
Partial Only X damage is forgotten if it doesn't destroy an entire component (or more) is not destroyed in 1 shot. This applies to Engines Only, Weapons Only, MC Only, Shield Generators Only, Boarding Parties Only, and Security Stations Only (I think that is all of them...).
[ November 27, 2002, 23:17: Message edited by: Imperator Fyron ]
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November 28th, 2002, 01:48 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: game styles
rock scissor paper
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November 28th, 2002, 04:19 AM
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Lieutenant Colonel
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Location: Orlando, FL
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Re: game styles
IMHO, if you have to rely on OA to save your ship, you've lost already. If you start with no shields, or you don't have any left, then IDs will make your ship useless. Even if it can fire, it's a sitting duck. I think the same applies to most armor for defense--shields are simply superior. I know armor gives more protection per kt; but a single shield generator blocks IDs, and all the armor in the world won't do that. If the Skips All Shields damage ability were used on a single weapon in the unmodded game, then you'd have to include both shields and armor. Now, you just load up on phased shields, and stealth and scattering armor are included simply because of the ECM bonus.
There is also a Only Planet Destroyers damage type (also not used in the unmodded game). I would love to see all the damage types used somehow with weapons in the next (or the next next) patch. Of course, quarter/half/double/quad damage needs to be fixed first.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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November 28th, 2002, 04:30 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: game styles
Krsqk:
I don't know where you got the "armor stronger than shields" from... That's only in mods such as P&N...
The only real use for unmodded standard armor as far as I know is when PPBs are in effect and before you have decently powerful Phased shields.
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November 28th, 2002, 04:39 AM
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Lieutenant Colonel
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Re: game styles
Mea culpa...I've been playing too much Devnullmod and P&N lately. Standard Armor has 4 hitpoints/kt; Phased Shield V has 9.375 hitpoint/kt. OA III and CA III only hit 6.67 hitpoints/kt. Guess that just reinforces my point.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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November 28th, 2002, 07:00 AM
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Shrapnel Fanatic
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Re: game styles
Armor is useful if you end up with 10 extra KT of space.
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November 28th, 2002, 07:22 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: game styles
I think armor should be 5kT - how many times when designing a ship do you end up with 5kT??!
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November 28th, 2002, 07:27 AM
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Shrapnel Fanatic
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Re: game styles
18.
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