|
|
|
|
|
January 6th, 2003, 06:19 PM
|
|
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod idea: Repair pods
Quote:
Originally posted by geoschmo:
quote: Originally posted by Krsqk:
Can you send drones to your own ships? I don't think the Attack button works like that, and that could be a problem for repair drones.
|
Good point. Drones would nto work at all. Well, not very well anyway. You could move your pod ferry to the site of the damaged ships and launch the repair drones I suppose.
Geoschmo Wasn't that being fixed in the next patch? To where you can move drones without the attack order? I may be mistaken, in fact I probably am.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|
January 6th, 2003, 06:29 PM
|
|
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod idea: Repair pods
Quote:
Wasn't that being fixed in the next patch? To where you can move drones without the attack order? I may be mistaken, in fact I probably am.
|
Yes. And no. The next patch will allow drones to "attack" warp points and warp through them. You still can't give a drone "move to" orders.
|
January 6th, 2003, 10:04 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod idea: Repair pods
Hmm. Drones only have an attack order. Can you order them to attack your own ships? Or an ally's?
See, if you do that with ships what happens is the ship follows the target. I don't think it works on your own ships, but I don't think I've tested it either.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
January 6th, 2003, 10:25 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Mod idea: Repair pods
Attack ally's, yes. They will tag along whereever the target ship goes, lagging a move behind them each time. Attack your own, no. Unless drones are different then ships. That is the case for ships I know.
Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
January 7th, 2003, 02:54 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod idea: Repair pods
Can you send drones to your own ships? I don't think the Attack button works like that, and that could be a problem for repair drones.
[ January 06, 2003, 13:03: Message edited by: Krsqk ]
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|
February 6th, 2003, 05:39 AM
|
|
Private
|
|
Join Date: Feb 2003
Location: East Coast USA
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod idea: Repair pods
Let's say I want to create Repair Satellites.
Which method is better?
Should I create a small Repair Bay component
That can only be used in a Satellite
or
Create a Satellite with the Repair ability?
__________________
Use Finesse not Force
|
February 6th, 2003, 05:51 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Mod idea: Repair pods
It all depends on what affect you want to create. Neither is necessarily "better" than the other.
|
February 6th, 2003, 01:35 PM
|
|
Private
|
|
Join Date: Feb 2003
Location: East Coast USA
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod idea: Repair pods
Imperator Fyron
What do you mean by “affect”? I just want a Satellite that will repair ships.
A couple of things did occur to me.
If I want the Satellite to have more than one it does need to have a component.
Any idea how much to “charge” for these?
__________________
Use Finesse not Force
|
February 6th, 2003, 05:20 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Mod idea: Repair pods
Quote:
What do you mean by “affect”? I just want a Satellite that will repair ships.
|
He means "effect".
If you put the ability into a component, you can design custom repair sats, while leaving the hull sizes untouched.
If you put the ability into the hull, you can have more rigid control over the properties of the repair sats. You could make the repair sats extremely small without worrying about players exploiting the small repair component size by placing lots on one large sat.
PS:
When in a stack, units act like component on a ship.
If there is a "one effective per ship" ability, the entire stack gets the best ability on any single unit, and the rest are ignored.
Repair ability fully stacks, so there shouldn't be a problem here.
[ February 06, 2003, 15:23: Message edited by: Suicide Junkie ]
__________________
Things you want:
|
February 7th, 2003, 02:01 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2002
Location: North Carolina
Posts: 720
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod idea: Repair pods
Guys, I don't mean to be a downer but isn't there a problem when putting abilities on units? I seem to recall that a stack of units will only use an ability once regardless of how many units have the ability. Hopefully I'm mistaken?
__________________
This is the 21st century, right? Then where the hell is my flying car?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|