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  #11  
Old January 10th, 2003, 06:11 PM
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Default Re: The "Birth-of-a-new-mod" Thread!

Ok, I had another mod idea. What if (nearly) every tech area was a "racial" tech? So at the beginning of the game you had to choose what tech you could ever research for the whole game? You'd want to make the various techs cheap enough so that you could choose a bunch, but costly enough so that you would have some tough decisions.

Mines and colonization might have to be free or realy cheap, maybe some others as well.
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  #12  
Old January 10th, 2003, 07:21 PM
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Default Re: The "Birth-of-a-new-mod" Thread!

I already have too much to do, though the RPS MM should take maybe 30 minutes to make.

I might find some time this weekend.

BTW, someone will need to make some shipsets!
Perhaps re-coloured Versions of each other to separate the empires.
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  #13  
Old January 10th, 2003, 07:32 PM

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Default Re: The "Birth-of-a-new-mod" Thread!

I'm up for making the ship sets but if I do it this weekend I won't have my sweetheart, (pooh star), anymore.
Maybe over the next week.
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  #14  
Old January 10th, 2003, 07:33 PM
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Default Re: The "Birth-of-a-new-mod" Thread!

How many reworked shipsets would be needed? And which Races? I might find a little time, for those!

mlmbd
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  #15  
Old January 10th, 2003, 10:04 PM

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Default Re: The "Birth-of-a-new-mod" Thread!

mlmbd,
There are 3 ships in the mod:
A Sissors
A Rock
A Paper
Then a primary color for each.
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  #16  
Old January 10th, 2003, 11:35 PM
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Default Re: The "Birth-of-a-new-mod" Thread!

Oh boy... now we will have in addition to regular shipsets and NeoStandard shipsets, "RPS shipsets" as well!
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