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January 16th, 2003, 01:50 AM
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National Security Advisor
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Re: PBW ethics, opinions please.
Quote:
Originally posted by DavidG:
quote: Originally posted by capnq:
That was one of my favorite things about the 'blind research' option in Sid Meier's Alpha Centauri. You only specified the general area of tech you wanted your scientists to focus on, but had no control over what specific tech they'd discover.
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Yea that was a really cool feature. Make a nice addition for SEV
MOO2's occasional research breakthrough was neat too. That would be cool, but tough to implement I would think without losing much of the modability of SEIV.
Geoschmo
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January 16th, 2003, 01:53 AM
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Lieutenant Colonel
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Re: PBW ethics, opinions please.
Now that I've had some time to think about it here is my definition of "gamey"
Taking advantage of an obvious bug in a game that you suspect your opponents are not aware off.
Of course this would then lead to a discussion on what an "obvious bug" is and how you should know what your opponents do or do not know. 
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January 16th, 2003, 01:57 AM
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Lieutenant Colonel
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Re: PBW ethics, opinions please.
Quote:
Originally posted by geoschmo:
That would be cool, but tough to implement I would think without losing much of the modability of SEIV.
Geoschmo
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Do you think?? I would think it would be a 'simple' thing like adding a field to each tech specifying what Category it falls into. Definatly something that would be more an SEV feature rather than a patch I would think
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January 16th, 2003, 02:04 AM
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General
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Re: PBW ethics, opinions please.
Quote:
"You want the moon on a stick"
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You could mod that quite easily in planetsize.txt
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January 16th, 2003, 02:04 AM
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Lieutenant Colonel
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Re: PBW ethics, opinions please.
Is this the Troll thread? Who's winning?
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January 16th, 2003, 03:40 AM
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Sergeant
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Re: PBW ethics, opinions please.
There are already 3 fields. The reason it would not work, is the difference in cost in each tech in that field. In SCAM, the cost of the next tech was based on the number of techs you had previously discovered. Gas giant colonization would have to be the same cost as the armor, or any other in that field, and every turn the cost for every tech in that field would go up. You then would run into level problems. you would have to get all the level 0 techs out of the way before a random level 1 could be chosen as the next tech. Other wise, you might never get troops-0 and have level 5 armor. Blind research was one of the SMAC options I didn't use. It did not always stick to the field of choice either.
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January 16th, 2003, 04:49 AM
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Lieutenant Colonel
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Re: PBW ethics, opinions please.
Quote:
Originally posted by couslee:
There are already 3 fields. The reason it would not work, is the difference in cost in each tech in that field.
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Well clearly the current 3 fields are not sufficient for this purpose. Also clearly it could be done. OK granted maybe not simple or even desireable by the majority. (I did say it would be more of an SE5 thing than an SE4 )
Edit: And assuming a logical grouping of the techs it might actually be interesting to have a game where you had to get all level 0 techs in a field before moving to level 1.
[ January 16, 2003, 02:51: Message edited by: DavidG ]
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January 16th, 2003, 05:01 PM
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Major General
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Re: PBW ethics, opinions please.
Quote:
Originally posted by Imperator Fyron:
Well... you have to download the ship sets used by other players in the game, or you'll get randomly changing sets.
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Didn't think about that, doh
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January 16th, 2003, 06:23 PM
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Lieutenant Colonel
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Re: PBW ethics, opinions please.
I played against a nearly invisible ship set.
I quickly replaced it with another one. I just had to rename the replacement set.
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January 16th, 2003, 08:33 PM
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Brigadier General
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Re: PBW ethics, opinions please.
Quote:
Originally posted by Wardad:
I played against a nearly invisible ship set.
I quickly replaced it with another one. I just had to rename the replacement set.
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Yep, exactly. The way things are displayed in the game depends on what you have installed on your machine. Some shipsets have really awful colors and some are hard to tell apart. In these cases I have often changed the color of the race_main.bmp to make it easier for me to view.
The invisible or hard to see ships are easily replaced with generic ones.
Rollo
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