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January 27th, 2003, 03:30 AM
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Sergeant
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learning Ancient Ruin techs
i know its not possible to learn Racial Techs but is it possible to steal/analyze the techs gained from ancient ruins-unique from other races.
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January 27th, 2003, 03:35 AM
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Colonel
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Re: learning Ancient Ruin techs
you can steal/analyze anything that is in your research tree.
Essentially those technologies are not on your tree but they do not have any special settings needed (like racial tech) so i presume you can trade/steal them. Im not sure though, some testing would be good.
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January 27th, 2003, 04:06 AM
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General
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Re: learning Ancient Ruin techs
Yes. You can give 'unique' ruins techs to other races, so they can also be stolen. (Go to the 'gift' screen under diplomacy and you can find any unique ruins techs you posses in the technology list.)
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January 27th, 2003, 04:09 AM
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Shrapnel Fanatic
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Re: learning Ancient Ruin techs
You can gift them, you can analyse them, and you can steal the plans, but they will not be understood!
Racial and Ruins are unique techs that can only be experienced firsthand!
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January 27th, 2003, 04:10 AM
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Brigadier General
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Re: learning Ancient Ruin techs
No, you can't get unique tech in any other way than finding it yourself. It cannot be traded or analysed.
Note that normal tech (as in non-racial and non-ruin tech) can be obtained be analyzing even if you don't have the tech requirement to research it. Example: if you don't have Chemistry, you can still analyze ships to get armor.
Rollo
PS (edit): yes, actually what SJ said is technically more correct. They can be traded, but won't be understood. So in practice they can't be traded .
[ January 27, 2003, 02:16: Message edited by: Rollo ]
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January 27th, 2003, 04:40 AM
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Lieutenant Colonel
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Re: learning Ancient Ruin techs
I see the Adamant Mod has a "Xenotrekbabble" field (or something like that ) which is required to understand ruins techs. Does that mean some of these techs might have lower quality Versions which are able to be traded/gifted/stolen/analyzed?
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January 27th, 2003, 05:23 AM
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Sergeant
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Re: learning Ancient Ruin techs
ok. i know it was mentioned in another thread on how to make it so racial techs can be learned, sort of, by making a 2nd set of techs that dont require the racial tech. i dont remember the thread. how does that work again?
edit. how do you make it so the techs can be analyzed but the new one cannot be learned unless analyzed/stolen from a racial tech.
[ January 27, 2003, 03:25: Message edited by: desdinova ]
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January 27th, 2003, 05:26 AM
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Shrapnel Fanatic
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Re: learning Ancient Ruin techs
Given:
Tech A is a racial tech
Tech B is NOT a racial tech, and requires Tech A level X
Tech C is NOT a racial tech, and requires Tech B level Y.
Results:
A race without the racial tech can NEVER get ANY levels in A.
A race without the racial tech can never RESEARCH levels in B, but CAN steal them.
A race without the racial tech CAN research Tech C once they have stolen Y levels of B.
[ January 27, 2003, 03:27: Message edited by: Suicide Junkie ]
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January 27th, 2003, 05:39 AM
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Sergeant
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Re: learning Ancient Ruin techs
thanks. so it actually would require 3 Versions of tech.
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January 27th, 2003, 05:44 AM
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Sergeant
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Re: learning Ancient Ruin techs
next question. is it possible to make random events give you tech levels.
examples.
Eureka...you get a lucky break on a research project and finish early.
Lucky Find...you stumble across an ancient derelict and discover new tech or improved levels of current tech. (without having to use ruins)
like they had on moo2.
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