.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 30th, 2003, 06:12 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default KOTH: Attack of the Clones

There have been many debates about whether there is an "Uber" race design or strat for SEIV (more specifically, KOTH).
I wish I could find that thread about offensive/defensive stacking... (can anyone help?)

Well, I'm observing that all winning KOTH players are doing the same thing. And if you fail to design your race the same way, you won't be able to compete against a player that does.

In my Last 2 matches, my ships suffered thoroughally abysmal performance, even with:
Attack: 114%
Defense: 113%

I also reasonably prioritize ECM and Sensor techs, armor, and fleet and ship training.

Why were ships shredded so easily? Because KOTH players have maxed their attack and defense racial traits (+20% each), took berserker (+10%).
They immediately research ECM and Sensor techs, armor, and fleet and ship training.

They most probably exploit the training facilities/moon strat to multiply training per round.

They attack first.

There are probably more things that enhance attack/defense which I failed to list, but that is the bulk. (Feel free to add anything I forgot).

So, I am warning (especially for anyone new) playing KOTH, that you will be quite a dead duck if you do not do the same. Opinions?

When I read the Posts about maximum offensive/defensive stacking, I really did not seem to realize how imporatant this was in one-on-one matches... but now I get it (oof!).
Essentially, this bores me, because racial design used to have a bit of variability and fun. Now everyone is forced to be a bunch of clones to even compete. I'm sure some players would debate this, but from my experience, I really don't see how...
Reply With Quote
  #2  
Old January 30th, 2003, 08:10 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: KOTH: Attack of the Clones

Sounds about right. I too have had numerically superior and I believe technically superior fleets completely slaughtered because my guys just couldn't hit the other guy due to his defensive bonus.

The other trait that I expect is important in the Maintenance value
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #3  
Old January 30th, 2003, 08:13 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: KOTH: Attack of the Clones

yes, you are pretty much correct. maximizing combat bonus is essential in one-on-one games.
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #4  
Old January 30th, 2003, 11:53 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: KOTH: Attack of the Clones

In sports they call it fundamentals. If you want to win you have to be able to hit the cutoff man on a throw to home, or rebound, or tackle. It still leaves room for differences of strategy and what not. But the people who do the fundamentals will always beat those that don't. And those that do the fundamentals better will have the advantage over those that do them, but not as well.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old January 31st, 2003, 12:47 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: KOTH: Attack of the Clones

Just for the record I won my first game with a negative in both attack and defense and my second now in turn 130 I have 100% in both and it has been a back and forth battle (although I suspect the writing is on the wall )

So it is possible to win. It keeps you thinking knowing how crap your ships are though.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #6  
Old January 31st, 2003, 01:16 AM
Thermodyne's Avatar

Thermodyne Thermodyne is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Location: DC Burbs USA
Posts: 1,460
Thanks: 0
Thanked 1 Time in 1 Post
Thermodyne is on a distinguished road
Default Re: KOTH: Attack of the Clones

Quote:
Originally posted by Stone Mill:

They most probably exploit the training facilities/moon strat to multiply training per round.

..
Please splain this to me.
__________________





Think about it
Reply With Quote
  #7  
Old January 31st, 2003, 01:23 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: KOTH: Attack of the Clones

Quote:
Originally posted by Stone Mill:
They most probably exploit the training facilities/moon strat to multiply training per round.

..
Quote:
Originally posted by Thermodyne:
Please splain this to me.
He's no doubt talking about placing the ship/fleet training facilities on a planet with moons to get ships trained faster.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #8  
Old January 31st, 2003, 02:22 AM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: KOTH: Attack of the Clones

DavidG,

It is possible to win, I agree, but it would be a rare fluke against someone who maxes out the offensive/defensive bonus. If you played with no combat enhancements, you would never hit their ships. So you would need to catch them by mining them into a corner to limit their expansion, or surprise them with masses of seekers early in the game. But this is very unlikely. If it comes down to ship to ship combat, you'll be fried. No escaping the math.

Thermo- it's very nice to find a planet with a moon (2 is even better) and build ship or fleet training on each. You will get 3% training per facility (3 X 3 = 9% training per turn for a planet with 2 moons). Not bad, eh?

I just think we should be fair to the newbies who don't realize what is going on when they get slaugtered (and frustrated) because they don't realize what the fundamentals are:

For KOTH, ALWAYS create your race with Berserker trait and +20 attack and +20 defense.
Reply With Quote
  #9  
Old January 31st, 2003, 02:56 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: KOTH: Attack of the Clones

That is why I use the talisman.... my ships, always hit
Reply With Quote
  #10  
Old January 31st, 2003, 03:36 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: KOTH: Attack of the Clones

But that is likely to not help much in KOTH games ZA. They don't Last long enough for Talismans to come into play, unless you want to fall way behind in researching the fundamentals.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.