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January 31st, 2003, 03:58 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: KOTH: Attack of the Clones
Quote:
Originally posted by Stone Mill:
If it comes down to ship to ship combat, you'll be fried
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No doubt true but don't give up on the fun that can be had from slaughtering billions by poisoning their food. Just ask Zarix.
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January 31st, 2003, 05:05 AM
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Corporal
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Join Date: Dec 2002
Posts: 132
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Re: KOTH: Attack of the Clones
Maybe you can get the next person you match with to play a game where you don't pick 20/20/bezerk?
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January 31st, 2003, 11:48 AM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
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Re: KOTH: Attack of the Clones
Sigh,
25 turns into my first KOTH game, and it seems like I’m already screwed.
Or maybe the choice of huge research, production and construction bonuses still can carry the day. We’ll see.
Any comments on the other choices ?
Planet-type & Atmosphere.
Peaceful or bloodthirsty ?
__________________
Never trust a cop with rubber gloves.
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January 31st, 2003, 12:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: KOTH: Attack of the Clones
You can not see your opponent's happiness type.
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January 31st, 2003, 12:30 PM
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Sergeant
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Join Date: Jan 2001
Location: Finland
Posts: 214
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Re: KOTH: Attack of the Clones
Quote:
Originally posted by DavidG:
No doubt true but don't give up on the fun that can be had from slaughtering billions by poisoning their food. Just ask Zarix.
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I was more worried when you stole my ships faster then I could build them. I had to researh ship capture to get my own ships back.
With few changes in your strategy you would have already totally wrecked my empire. There are many alternatives to using ships in SE4. They just are pretty rarely used.
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January 31st, 2003, 12:53 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: KOTH: Attack of the Clones
/shameless plug
The Art of War mod is supposed to fix this (when it's eventually finished...)
/shameless plug
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January 31st, 2003, 04:42 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
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Re: KOTH: Attack of the Clones
I don't read this website everyday like I used to, but what the heck is KOTH? I'm assuming it's some sort of PBM game, but the abbreviation escapes me. Will this strategy you're talking about work in a solo game?
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January 31st, 2003, 04:52 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: KOTH: Attack of the Clones
Quote:
Originally posted by gregebowman:
I don't read this website everyday like I used to, but what the heck is KOTH? I'm assuming it's some sort of PBM game, but the abbreviation escapes me. Will this strategy you're talking about work in a solo game?
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King of the Hill
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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January 31st, 2003, 05:02 PM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
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Re: KOTH: Attack of the Clones
King of the Hill is a one-on-one tournament on PBW.
The games tend to be very fast, many as short as 40 turns, so it is wise to use more agressive tactics than usual for longer games.
__________________
Never trust a cop with rubber gloves.
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January 31st, 2003, 05:32 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
Posts: 738
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Re: KOTH: Attack of the Clones
Originally posted by Dralasite:
Quote:
Maybe you can get the next person you match with to play a game where you don't pick 20/20/bezerk?
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That would seem unusual. I would estimate that most people don't want to be told how to create their race. And they don't necesarily want to broadcast their stats. And this would be a pain in the butt to enforce.
I've never created a 20/20/berserk race, but the next time I play KOTH, I most certainly will, just to be on a level playing field.
DavidG and Zarix,
I love using intel and other strategies, and have been on winning teams in big PBW games because of it. In big games, there are many variables, so even a talisman player (see: beating the Talisman thread) is not an unstoppable threat. I would expect a 20/20/berserk race would have the same problems. So I still see the flexibility I enjoy in larger PBW games.
The difficulty lies in one-on-one games: If you go for the intel route, it is very, very risky against an agressive 20/20/berserker. If you are building intel facilities, you are foregoing those precious research and mineral facilities... so that will obviously put you behind the 8-ball. If you aren't dead from and early assault, you will find you may do plenty of damage, but intel alone won't win you the war... even the ships you capture will fight with your stats, not his! It seems like a nice complimentary tactic, but you will still need to slug it out with ships. And if you can't hit, you can't hit...
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