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  #31  
Old January 31st, 2003, 10:12 PM
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Default Re: KOTH: Attack of the Clones

Quote:
Originally posted by spoon:
quote:
Originally posted by Stone Mill:

20/20/berserker is now the new fundamental start point.
I suspect that 20/20/Merchant might do ok, too. Or 20/20/Warrior.
The merchant would be at a 12-17% disadvantage in each area, and so would have a hard time overcoming that, esp. if the berzerker has lots of research and pushes for ECM, Combat sensors, and Training.

Quote:
Another thing you can try is lowering your Def to 75, and just focus on attack skill. With those extra points, you might be able to eek out an advantage in another area...
If you do that, your ships will not hardly ever be missed, and they will die very quickly.

[ January 31, 2003, 20:13: Message edited by: Imperator Fyron ]
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  #32  
Old January 31st, 2003, 11:12 PM

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Default Re: KOTH: Attack of the Clones

Quote:
Originally posted by Imperator Fyron:
The merchant would be at a 12-17% disadvantage in each area, and so would have a hard time overcoming that, esp. if the berzerker has lots of research and pushes for ECM, Combat sensors, and Training.
Merchant will have expanded quicker, and would have higher research. It's possible that he could overwhelm a bezerker.

Quote:

quote:
Another thing you can try is lowering your Def to 75, and just focus on attack skill. With those extra points, you might be able to eek out an advantage in another area...
If you do that, your ships will not hardly ever be missed, and they will die very quickly.
Again, you would have to rely on numbers... Make a 120/75/Merchant with +15% Maint Reduction (total +20%) and you might have a chance. 20/20/Bezerker is probably better overall, but this design would be competitive, I think.
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  #33  
Old February 1st, 2003, 02:14 AM
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Default Re: KOTH: Attack of the Clones

How would a merchant have expanded more quickly? Sure, he can support a few more ships, but most of those early ships dont stick around for long, as they are colony ships.

The 125/75 with 20% maint redux would lose ships too quickly. Sure, you've got more of them, but they can't be missed. And, you get 12 less attack (+10 berzerk, -2 merchant).
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  #34  
Old February 1st, 2003, 02:56 AM

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Default Re: KOTH: Attack of the Clones

Nice thinking Spoon, but Fyron is right... your opponent could sit at maximum range and pick you to pieces, while some of your shots would still miss.

If you have faith in that idea, try it and let us know first hand.
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  #35  
Old February 1st, 2003, 03:05 AM

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Default Re: KOTH: Attack of the Clones

Geo-

For the record, when I mention playing definsively, it does not mean I don't give my foe anything to worry about. It means I don't waste ships on minefields, and don't commit ships to fights I can't reasonably win. I like to invite the other player to make these mistakes.

What you say is true; but it is true whether you play agressively or defensively. Your ships need to be able to effectively compete, whether early or later in the game.

Being able to constrain your oponnent's expansion takes a bit ok luck, after all. One shouldn't enter a contest hoping for such things with a weak hand.

[ February 01, 2003, 01:10: Message edited by: Stone Mill ]
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  #36  
Old February 1st, 2003, 04:43 PM
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Default Re: KOTH: Attack of the Clones

Playing 20/20/berzerker is not the only way to go in one-on-one games. But it is a tried and true strategy.
I disagree that taking religious is not worth it. I have played a few one-on-one games in the past. The two times that I took religious I was able to get the talisman in time and both times it gave me the win.
If both players agree, there are ways to force hard choices and make empires different.
a) play with 0 race points
b) play with 2000 race points, players must take one racial tech
c) play with 3000 race points, players must take two racial techs

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  #37  
Old February 1st, 2003, 05:23 PM
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Default Re: KOTH: Attack of the Clones

Quote:
If both players agree, there are ways to force hard choices and make empires different.
a) play with 0 race points
b) play with 2000 race points, players must take one racial tech
c) play with 3000 race points, players must take two racial techs
I like this idea. Making it so that players must take at least 1 or 2 racial techs. I think that would prove to be interesting in 1 on 1 games. Maybe Geo could take that into consideration and making it mandatory that you select at least 1 racil tech. But that would be pushing it probably.
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  #38  
Old February 1st, 2003, 06:29 PM
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Default Re: KOTH: Attack of the Clones

I have no intention of making any such choices mandatory. But cetainly if anyone wants to agree to mandate it for their game that is doable.

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  #39  
Old February 2nd, 2003, 05:05 PM
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Default Re: KOTH: Attack of the Clones

Well the numbers are in. Races that take 100% or less in both attack and defense win 100% of the time. This highly statistically relevent fact based on my two KOTH games. So there are ways to do it.
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  #40  
Old February 2nd, 2003, 07:03 PM

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Default Re: KOTH: Attack of the Clones

Ok, ok DavidG, thanks for the proof!


No one is disputing that you can win on PBW or in KOTH without combat stacked settings...

What does matter is what settings your opponent is using.

Let us know the outcome after you have faced a 125/125/berserker, and I'm sure you will eventually. You may be surprised!
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