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  #21  
Old February 6th, 2003, 10:15 PM
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Default Re: Best Mod for solo play?

I did not say that Proportions was a bad mod, only that it does not really make the game more realistic. The only way to do that would be to eliminate the ability to travel to other star systems in less than 4-6 centuries, and the ability to make colonies out of your race's home system, period. In reality, space empires are impossible.

I'm with PvK, this should probably not clutter up this thread.

Quote:
I didn't realize P&N had AI support, I need to check it out!
Almost all "finished" mods out there have AI support.

[ February 06, 2003, 20:16: Message edited by: Imperator Fyron ]
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  #22  
Old February 7th, 2003, 01:24 AM
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Default Re: Best Mod for solo play?

I will no use this thread to plug the Devnull Mod .
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  #23  
Old February 7th, 2003, 01:49 AM
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Default Re: Best Mod for solo play?

Quote:
Originally posted by PvK:
Yes I posted a link to 2.5.3 beta on that thread on Monday. I am going to try to post a new release Version today though which should be better and be good to upgrade existing games (addresses Fryon's complaints about upgrading 2.4.2->2.5).
...
I just removed the beta link, and posted the new Versions (2.5.2 and 2.5.3).

Fryon, I know some people assess the realism of a game by its most unrealistic element, but the existance of warp points seems like an odd item to focus on, since it's a sci-fi "what if" inherent in the scenario. You can always start a game with no warp points, and/or disable warp manipulation tech in the game startup... Not that that's on-topic in this thread.

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  #24  
Old February 7th, 2003, 01:53 AM
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Default Re: Best Mod for solo play?

It's not just the existence of warp points, it is the basic premis of building an empire in space.

That has nothing to do with how Proportions is not really any more realistic than the normal game. Some things may appear more realistic with how you have changed them, but they are still not realistic. Populations do not just grow at a constant rate and then stop at some arbitrary point. Even when Proportions slows down the rate of growth, there is still the same unrealistic model of population growth as in the normal game.
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  #25  
Old February 7th, 2003, 02:22 AM
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Default Re: Best Mod for solo play?

Well measurements of realism are subjective in many ways. To my own standards, Proportions is much more realistic. For the specific example of population growth, I think of population as a semi-abstract mechanic, and in practice, planets in Proportions are almost never "full" - when they are, it abstractly represents the limit of an environment to support more (abstract) useful civilian elements.

Not that this is on-topic. Maybe an admin could move these Posts to another thread, since they've sidetracked this one.

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  #26  
Old February 7th, 2003, 05:21 AM
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Default Re: Best Mod for solo play?

No, they don't move Posts to other threads when they get side-tracked here on Shrapnel.
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  #27  
Old February 7th, 2003, 10:38 PM

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Default Re: Best Mod for solo play?

I'm with PvK here. Proportions is FAR more realistic than the unmodded game.
Try transporting a 100 million people in cargo containers for several months and you'll see what you have in there at the end of the trip.....
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  #28  
Old February 7th, 2003, 10:42 PM
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Default Re: Best Mod for solo play?

No, it is just as unrealistic as the unmodded game. A few items like that might make a bit more sense, but you still couldn't transport 1 million people in a single ship for months on end with no problems.
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  #29  
Old February 7th, 2003, 10:53 PM
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Default Re: Best Mod for solo play?

Fyron, how in the world can you admit that the mod makes improvements, while still claiming that the mod is just as unrealistic!?!
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  #30  
Old February 7th, 2003, 11:03 PM
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Default Re: Best Mod for solo play?

It doesn't necessarily make improvements, it makes changes. The changes are not necessarily any more or less realistic.
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