|
|
|
 |
|

February 7th, 2003, 11:16 PM
|
Second Lieutenant
|
|
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best Mod for solo play?
__________________
--------------------
--------------------
--------------------
--------------------
When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
|

February 7th, 2003, 11:18 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Best Mod for solo play?
Transporting people between systems isn't realistic to begin with. So, the specific amount doesn't matter too much.
But taking the unrealistic WPs into account, transporting 1 mil is only more realistic than 100 mil if you assume that there is not much advanced (if any) technology. 
|

February 7th, 2003, 11:48 PM
|
 |
Corporal
|
|
Join Date: Dec 2002
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best Mod for solo play?
Fyron,
F Te antKe had asked if FQM was "AI friendly", I didn't see an answer. I'm guessing Standard probably is, but maybe not Deluxe? Can you comment on that?
|

February 7th, 2003, 11:56 PM
|
 |
Private
|
|
Join Date: Feb 2003
Location: East Coast USA
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best Mod for solo play?
Dralasite
Thanks, he answered in the thread on FQM.
The answer is both are good if you use the "Paradise" Quads.
[ February 07, 2003, 21:57: Message edited by: F Te antKe ]
__________________
Use Finesse not Force
|

February 8th, 2003, 12:23 AM
|
 |
Corporal
|
|
Join Date: Dec 2002
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best Mod for solo play?
Ok, thanks for the info!
|

February 8th, 2003, 07:51 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Best Mod for solo play?
Both are AI-friendly with nearly any quadrant type. Ancient and Chaotic quadrants would be bad for AIs, but most others should be fine. The Paradise is just better for them than normal quadrants. 
|

February 8th, 2003, 12:17 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best Mod for solo play?
Transporting population is not the major improvemnt. It is the population growth rate and the time it takes to develop a new world. In unmoded SE it takes just one year to convert a new baren world into technological base surpusing the homeworld. In proportion, homeworld is always your major asset throghout the game. That's what i like most.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

February 8th, 2003, 12:52 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Best Mod for solo play?
I never said transporting population was the only change.
Proportions creates too much micromanagement to get those colonies to any relevant level of production.
|

February 8th, 2003, 01:11 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best Mod for solo play?
Quote:
Originally posted by Imperator Fyron:
I never said transporting population was the only change.
Proportions creates too much micromanagement to get those colonies to any relevant level of production.
|
Not true. Just put a city into building queue and you don't have to worry about that planet for 20-40 turns Population transportation can be made semiautomatic by assigning "repeat orders". I actually found the level of micromanaging in Proportions much less than in unmodded SE: You don't have to manage a huge empire with 100+ planets. Just focus on dozen or so planets.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

February 8th, 2003, 01:19 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Best Mod for solo play?
Yes, it is true, especially with all of those upgrade paths. There is a lot more micromanagement involved in getting 1 planet to a worthwhile level in Proportions than there is in unmodded SE4. You have to spend a lot of time and effort to get the population to a useable level, you have to wade through complex facility choices that don't really add much, technologies take way too long to research past the first couple levels, etc. And, managing only a few planets is no fun. SE4 is about empires, not city-states.
All of these things may tolerable in singleplayer where you can just hit end turn 50 times, but they make the mod a pain in PBW.
[ February 08, 2003, 11:21: Message edited by: Imperator Fyron ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|