.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old February 7th, 2003, 11:16 PM

Aloofi Aloofi is offline
Second Lieutenant
 
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
Aloofi is on a distinguished road
Default Re: Best Mod for solo play?

Quote:
Originally posted by Imperator Fyron:
No, it is just as unrealistic as the unmodded game. A few items like that might make a bit more sense, but you still couldn't transport 1 million people in a single ship for months on end with no problems.
Oh come on, you just want to discuss for the sake of it
Transporting 1m instead of a 100m its more realistic, isn't it?
__________________
--------------------
--------------------
--------------------
--------------------

When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
Reply With Quote
  #32  
Old February 7th, 2003, 11:18 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Best Mod for solo play?

Transporting people between systems isn't realistic to begin with. So, the specific amount doesn't matter too much.

But taking the unrealistic WPs into account, transporting 1 mil is only more realistic than 100 mil if you assume that there is not much advanced (if any) technology.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #33  
Old February 7th, 2003, 11:48 PM
Dralasite's Avatar

Dralasite Dralasite is offline
Corporal
 
Join Date: Dec 2002
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
Dralasite is on a distinguished road
Default Re: Best Mod for solo play?

Fyron,

F Te antKe had asked if FQM was "AI friendly", I didn't see an answer. I'm guessing Standard probably is, but maybe not Deluxe? Can you comment on that?
Reply With Quote
  #34  
Old February 7th, 2003, 11:56 PM
F Te antKe's Avatar

F Te antKe F Te antKe is offline
Private
 
Join Date: Feb 2003
Location: East Coast USA
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
F Te antKe is on a distinguished road
Default Re: Best Mod for solo play?

Dralasite
Thanks, he answered in the thread on FQM.

The answer is both are good if you use the "Paradise" Quads.

[ February 07, 2003, 21:57: Message edited by: F Te antKe ]
__________________
Use Finesse not Force
Reply With Quote
  #35  
Old February 8th, 2003, 12:23 AM
Dralasite's Avatar

Dralasite Dralasite is offline
Corporal
 
Join Date: Dec 2002
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
Dralasite is on a distinguished road
Default Re: Best Mod for solo play?

Ok, thanks for the info!
Reply With Quote
  #36  
Old February 8th, 2003, 07:51 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Best Mod for solo play?

Both are AI-friendly with nearly any quadrant type. Ancient and Chaotic quadrants would be bad for AIs, but most others should be fine. The Paradise is just better for them than normal quadrants.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #37  
Old February 8th, 2003, 12:17 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Best Mod for solo play?

Transporting population is not the major improvemnt. It is the population growth rate and the time it takes to develop a new world. In unmoded SE it takes just one year to convert a new baren world into technological base surpusing the homeworld. In proportion, homeworld is always your major asset throghout the game. That's what i like most.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #38  
Old February 8th, 2003, 12:52 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Best Mod for solo play?

I never said transporting population was the only change.

Proportions creates too much micromanagement to get those colonies to any relevant level of production.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #39  
Old February 8th, 2003, 01:11 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Best Mod for solo play?

Quote:
Originally posted by Imperator Fyron:
I never said transporting population was the only change.

Proportions creates too much micromanagement to get those colonies to any relevant level of production.
Not true. Just put a city into building queue and you don't have to worry about that planet for 20-40 turns Population transportation can be made semiautomatic by assigning "repeat orders". I actually found the level of micromanaging in Proportions much less than in unmodded SE: You don't have to manage a huge empire with 100+ planets. Just focus on dozen or so planets.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #40  
Old February 8th, 2003, 01:19 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Best Mod for solo play?

Yes, it is true, especially with all of those upgrade paths. There is a lot more micromanagement involved in getting 1 planet to a worthwhile level in Proportions than there is in unmodded SE4. You have to spend a lot of time and effort to get the population to a useable level, you have to wade through complex facility choices that don't really add much, technologies take way too long to research past the first couple levels, etc. And, managing only a few planets is no fun. SE4 is about empires, not city-states.

All of these things may tolerable in singleplayer where you can just hit end turn 50 times, but they make the mod a pain in PBW.

[ February 08, 2003, 11:21: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.