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January 28th, 2001, 01:56 PM
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Sergeant
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Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
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Interface improvement suggestions for patch
I'd like to propose some interface improvements:
1) There needs to be some way to sort the vehicles list in the Scrap/Analyze/Mothball/Self-Destruct window, and/or to filter it by fleet. I sometimes have literally hundreds of ships & bases at my homeworld (where there are lots of space yard bases, and I mothball all the old little ships against future emergency). The current screen seems to put them in some random order, even where you built several ships of the same class in the same turn.
2) The fleets on the Ships/Units window won't sort by name. Individual ships do, but fleets are in some random order (maybe by the default name before I typed in my own name, I'm not sure).
3) A filter in the Planets window similar to the "No Sys to Avoid" filter, which would be "Only Systems I Claim". I often don't want to make those alien systems "systems to avoid" because then I can't order my exploration ships through their warp points from a distance. However, I don't want planets in them cluttering up the list when I'm deciding where to colonize next. This is particularly a problem in that the program does not "remember" that Last time you had a ship in the system that planet had an alien colony on it.
4) Have the program remember the state of explored systems as you Last saw it as far as alien colonies go. If you click on it on the galactic map and bring up its system map, the alien colonies should appear as of the Last time you were there. A message should appear at the bottom of the screen saying "as of Game Date xxxx.x" or some such. Planets that were, the Last time you saw them, occuppied by aliens should not show up as "Empty" on the Planets window.
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January 28th, 2001, 03:57 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Interface improvement suggestions for patch
I agree to all points and they where in a very long list I sent to MM based on the demo. Some things on that list made it but not these. Mail it to them again.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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January 28th, 2001, 07:25 PM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Interface improvement suggestions for patch
I would like a couple of very small, very minor interface enhancements:
Right now, when you click on a spot on the scrollbr, it moves you right to that spot. But the default behaviour in Microsoft Windows is to scroll down a page.
Also, when you have two list boxes open and click to move an item from one side to the other, the list should maintain its current position. Right now, it puts you back at the top of the list.
Other than those two minor pet peeves of mine, I am quite impressed with the interface. I think the programmer is a genius to have considered so many angles and given us so many extremely useful ways to view information.
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January 28th, 2001, 09:09 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Interface improvement suggestions for patch
Also, when you design an empire in game setup there is no WARNING that you have not selected a design names file. It's a bit annoying to start designing ships and discover that you forgot this. And when you do select one, the txt files are not sorted by name as files are in nearly every other part of the program. This can make it hard to find the one you want when you've added many to the directory.
Finally, as someone pointed out in another thread, when empires are generated randomly they don't seem to stick with the design names file put in their general settings. Instead they select randomly. Now, if TWO empires have the same file I can see making a substitution, but this always random change disturbs part of the "character" of the empire by changing the design names unecessarily.
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January 28th, 2001, 09:36 PM
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Corporal
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Join Date: Dec 2000
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Re: Interface improvement suggestions for patch
I would like if the planets window did not display any planets that there is no known path to. For example, if you shut off yourself by closing warp points, yet know about several systems outside your holdings, those planets should not show up in the planets screen because you cannot get to them. Perhaps this should be an option, though I cant ever think of any situation where you would need to see the planets you can't travel to. It would make colonizing a lot easier when you close yourself off from the rest of the galaxy.
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January 28th, 2001, 11:20 PM
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Private
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Join Date: Jan 2001
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Re: Interface improvement suggestions for patch
I'm pretty new at this game,so there might be a way to do some of these already that is not in the manual,but I'd like to see the following:
1.Unless I'm upgrading designs don't show ship names already in use so I don't get a you can't use this name message.
2.Allow retrofits from the Ships/Fleets screen.
3.Show some type of indication what the other empires might like to trade for or what they have that I need.
These are more setup than interface-
4.Allow a random 2000/3000/5000 empire to be given to me as it already does for the computer.
5.Allow me to save a favorite type of game setup.
6.After I choose my empire and game setup and begin the game, allow a reroll of the map only, without making me start a whole new game if my starting position is horrid
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January 29th, 2001, 12:57 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Interface improvement suggestions for patch
I agree, these are great suggestions.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 29th, 2001, 01:21 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
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Re: Interface improvement suggestions for patch
Barnacle Bill - I too agree with your suggestions (particularly 3 and 4).
Must admit though that I've never had enough ships for pts 1 and 2 to be a major problem (I tend to play in small or medium galaxies).
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January 29th, 2001, 04:04 PM
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Sergeant
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Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
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Re: Interface improvement suggestions for patch
quote: Originally posted by God Emperor:
Must admit though that I've never had enough ships for pts 1 and 2 to be a major problem (I tend to play in small or medium galaxies).
I play in huge galaxies and mothball rather than scrap ships I can’t afford to maintain. I also build lots of space yard bases, usually keeping one on permanent “repeat build” of more of its own type. So I end up with lots of ships, especially at the space yards where all those space yard bases and mothballed ships pile up.
BTW, there is no need to ever stop production of new ships because you are resource strapped. Just keep building and, if everything but your current production class is already mothballed, mothball those brand new ships the turn they are completed. If they stay mothballed for just a few turns, the cost to de-mothball is less than what the maintenance would have been during those turns, and they can be de-mothballed much faster & cheaper than building new ships (instantly, if you have the resources). So, you have a 0 maintenance reserve that can rapidly be brought up to replace battle casualties or (at the expense of construction because of the increased maintenance) expand the fleet temporarily for a war.
As to the ones that get obsolete while in mothballs, you can scrap mothballed ships without de-mothballing, so they are a form of resource storage. Remember, if your storage facilities are full any unused resources go to waste. So, keep building at all your shipyards all the time if you can afford it & mothball what you can’t afford to maintain. BTW, the same strategy works for satellites but they have to be in space at a planet with a shipyard to scrap them. This will let the non-shipyard planets get in the resource storage act, but you’ll need to send transports around to collect them. You can then scrap all those obsolete satellites & mothballed ships at need to get resources for de-mothballing your modern ships in a crisis.
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January 29th, 2001, 04:52 PM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
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Re: Interface improvement suggestions for patch
There should be some kind of drawback to mothballing, it's to easy to mass huge backup fleets now.
Ships that are mothballed for too long should receive some random damage, (no maintenance so it actually makes sense) or at least should need a short repair time before they can be used in action after being unmothballed ( maybe no actual "repair" but it should take a turn or two before the ships can be used again).
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