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  #101  
Old March 5th, 2003, 03:04 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by JLS:
Thanks,
You might want to change your strategy though, in AIC, as the AI gets closer to Light Cruisers, its ability to deal with mines are getting better and better. You might try going with a comparable fleet with a mix of 30 ships and a good mix of satellites Missile and Beam weapons. However the AI will soon be attacking with Fighters on Carriers which will deal with the satellites quite well so make some Point-Defense Sats to at least shoot some of the fighters down not to mention a few CVs of your own. Get a SYS built (SPACE YARD SHIP) and send it to the warp point and make a Defense Base (with Thrusters) if possible, but this takes a lot (LOT) of time in AIC so think ahead and defend that SYS ship as it is building the warp Defense base.

Can you Email me the turn and how the game is going? Is this your Home System? Are you playing Solo or Multiplayer? How is the rest of the AI doing?

Thanks.
You better get pack to work and I am glad this game helped during your convalescence
TURN 2454.6
Three systems from my homeworld
Playing solo
2nd place AI player has 84 planets in 14 systems with 71.918 units NOW? and 251 ships

I am in 3rd Place 53 planets in 24 systems about 3000 units and 182 ships

4rh place has 22 planets in 6 systems near 65.000 units and 236 ships

Last place AI has 12 planets un 6 systems 20.298 units and 115 ships

Game started with 6 Computer players and 4 independent computer players. But has grown to 9 more independent players?

I also had 3 warps close in my map?

I hope this helps.
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  #102  
Old March 5th, 2003, 03:33 PM
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oleg oleg is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Grand Lord Vito:
WOW, they have almost {60 THOUSAND units}, and 227 ships, is this right, I thought you could only have 20000 units in this game?

Limit is only for units in space, like minefields and satelite Groups. 95% of AI units in AIC mod is infantry (lowest level troops).
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  #103  
Old March 5th, 2003, 04:06 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Response to new SE4 player Email

This is true other people mark (Empire) them as 2,3,5k and is still needed in AIC so you may choose AI opponents directly as opposed to just random as it is in AIC currant stage…. But some other people do not have a Easy level choice thru hard on traits menu and/or have completed there Mod some time ago. So this still has to be worked out in AI Campaign.

Yes, you can play this in a 2,3,5000 Point game just give the yourself the appropriate points, however if you choose a 3000 or 5000 point game the AI also gets the increase of 3000 to 5000 points; allowing them to be much more powerful; at jump, as well. I hope this helps.

I wanted to release AI Campaign early to get input on ideas to complete the (window dressing, TAC Fighter mod and General Play balance), so some aspects may not be clear to a new SE4 player at this juncture.

I set up 2 Empires as a choice for beginners and as an example to experienced players on how AIC utilizes the Traits menu.
Phong is there for the people, right off the SEIV tutorial. With a Beginners level and Moderate level.
Terrans are a non-specific race and there is a Beginning level and a moderate level for them as well.

Yes! feel free to create your own race and play any style game you prefer, AI Campaign will/should adapt automatically to your startup selections.

I think I am going to post my reply (only), this is a good question and there may be some confusion on this.

Thank you very much for your input and I look forward to your comments, please continue your Emails


John.

[ March 05, 2003, 14:20: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #104  
Old March 5th, 2003, 10:06 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Oleg; I copied this very informative operation that you posted; wiliest helping a new Player with Adding other Empires

Quote:
Originally posted by HercMighty:
I loaded in JLS mod and it works great. I have tried to load in Atrocities files but I get an unable to load error. I put the .emp files into the empire folder. I had unzipped the rest of the files to pictures\races folder and moved the one text file to the design folder. The races that came with the mod work fine. If I change the directory to the standard directory and try to load a empire that came with the game I get the same error. Any help thanks.
In many cases .emp files created for one mod will not work with another. There might be a problems with AI as well. JLS' mod is very weird (in good sense) no AI from other mods will work with it. If you want to add some new race for youself only (not for AI) simply make a new folder in pictures/race directory and move files there. If you want to add race to be played under AI control, you will have to borrow AI files from another JLS' race. Simply copy all AI files and rename them. Take care about AI_general file - that one keeps unique race description, you may want to keep them but you will have to adjact racial traits, they are unique in JlS' mod. Copy and paste should help. Few trials and fails and it will become easy.

[ March 05, 2003, 20:09: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #105  
Old March 5th, 2003, 10:29 PM
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Fyron Fyron is offline
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Default Re: AI CAMPAIGN ; Released

So did you ever write a description for use on the MM mods list page?
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  #106  
Old March 5th, 2003, 10:37 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Imperator Fyron:
So did you ever write a description for use on the MM mods list page?
Sorry, Fryon.....
I am on it now!!!
Thanks
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #107  
Old March 5th, 2003, 11:30 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by JLS:
quote:
Originally posted by Imperator Fyron:
So did you ever write a description for use on the MM mods list page?
Sorry, Fryon.....
I am on it now!!!
Thanks

Fryon, I condensed description on the sticky Mod List, is this ok?

Mod List
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #108  
Old March 6th, 2003, 12:22 AM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by oleg:
quote:
Originally posted by Grand Lord Vito:
WOW, they have almost {60 THOUSAND units}, and 227 ships, is this right, I thought you could only have 20000 units in this game?

Limit is only for units in space, like minefields and satelite Groups. 95% of AI units in AIC mod is infantry (lowest level troops).
Grand Lord Vito,
Do you know how to check/Log in to the AI players?
Are you playing Simultaneous or not in this game?

My guess looking at the AIC unit construction file; Unit break down could be something like this for the AI: +-10%
Infantry (Planet and onboard) 60-70%
Fighters (Planet and onboard)30% Plus
Weapons Platforms .01-5%
Sats and mines 5-20% (depending on race)
Drones .001-5% (depending on race)

[ March 05, 2003, 22:41: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #109  
Old March 6th, 2003, 02:44 AM
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Fyron Fyron is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by JLS:
quote:
Originally posted by JLS:
quote:
Originally posted by Imperator Fyron:
So did you ever write a description for use on the MM mods list page?
Sorry, Fryon.....
I am on it now!!!
Thanks

Fryon, I condensed description on the sticky Mod List, is this ok?

Mod List

That is condensed? It looks as long as the original post was. Maybe you could just say what the mod itself does, and not what all of the sub mods do, as that is kind of redundant (esp. since none of those sub-mods are released).
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--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
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  #110  
Old March 6th, 2003, 03:35 AM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

I have further condensed the description to what I believe is the minimum coherent explanation of what I have achieved

I am willing to compromise with you, however the sub-mods are a part of AI campaign, and as such were released with the original release of AI Campaign. The sub-mods may be removed from AIC or added/Removed to other mods if desired by others.

Please let me know what your thoughts are on the size, it now looks smaller than some, so I expect you will be satisfied.

Mod List

[ March 06, 2003, 01:55: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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