.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #71  
Old May 24th, 2003, 03:13 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Strategy Articles!

Remember, also, that the actual ability value numbers are 5, 10, 15, 20, 25 for BP I-V. They just multiply them by 4 in the description. So, a single CQ has a built-in boarding defense value of 4. IIRC, explicitly assigning a Boarding Defense ability to it stacks with the built-in ability.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #72  
Old May 24th, 2003, 03:14 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strategy Articles!

The FAQ is wrong. All boarding attack points are used for defense, not just 25% of them.

Quote:
IIRC, explicitly assigning a Boarding Defense ability to it stacks with the built-in ability.
You recall correctly.

I don't know if the strategy articles cover this, but...

If the enemy is using Allegience Subverters, use a MC and one of each Bridge, LS and CQ on your ships. This will make them immune to the AS, and they will not be disabled by a Computer Virus. Get the best of both worlds.

[ May 24, 2003, 02:19: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #73  
Old May 27th, 2003, 03:47 PM
sparhawk's Avatar

sparhawk sparhawk is offline
Sergeant
 
Join Date: Jan 2002
Location: Den Haag, The Netherlands
Posts: 228
Thanks: 0
Thanked 0 Times in 0 Posts
sparhawk is on a distinguished road
Default Re: Strategy Articles!

Very good, I like those ideas.
I'm now in my seventh KOTH game and learning a lot...very good.
But One questions remains?: where can I find all the articles eq 1.1 till 17.x.

Sparhawk

[ May 27, 2003, 14:48: Message edited by: sparhawk ]
__________________
Propaganda will let you win a war

--sparhawk
Reply With Quote
  #74  
Old May 27th, 2003, 11:17 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Strategy Articles!

Quote:
where can I find all the articles eq 1.1 till 17.x
In the "Frequently Asked Questions for Newbies" sticky thread {link}.

As I type this, the FAQ has dropped back to page 2 of the thread, but it should be reposted to the first page soon. I've never seen it drop further back than page three.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #75  
Old May 28th, 2003, 06:17 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Strategy Articles!

OK folks. I’m wrapping this one up so Slick can add it to the FAQ. This was the most challenging article yet, and I wish to express my sincere thanks for the contributors who kept me honest.

Added:
Quote:
17.6.4.2 d. Use security stations (not particularly efficient). Also consider adding additional crew quarters. (FAQ 6.4)
Quote:
17.6.5.1 c. Tip: If the enemy is using Allegiance Subverters, use a MC and one of each (Bridge, LS and CQ) on your ships. This will make them immune to the AS, and they will not be disabled by a Computer Virus. Get the best of both worlds. (Imperator Fyron)
Quote:
17.6.5.2 i. If you can't engage with superior range, (i.e., Your APB vs. his PPBs) use point blank range to get the best chance to hit and cause the most damage since he'll always hit you anyway. (Imperator Fyron). I have found that point blank / ram with target nearest / nearest / nearest / nearest works the best. And Send in your best Direct Fire ships. Tested in Games against Talisman fleets. Because if you hang back and cannot hit him, his fleets sit back and destroy your fleet and gain experience at the same time. A lose-lose situation. (tesco samoa)
Reply With Quote
  #76  
Old May 30th, 2003, 05:30 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strategy Articles!

Quote:
IIRC, ramming drops the attacker's shields to 0
I recalled incorrectly, you know. Ramming does not affect the attacker's shields at all (unless a shield generator component gets destroyed, of course). A ship that rams (attacker, source) has it's shields remain at whatever level they were before the ram. All damage is done to it's hull, none to shielding. Its shields are not dropped to 0. The target ship, on the other hand, will have damage done to it's shields first before it takes any structural damage.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #77  
Old June 3rd, 2003, 08:32 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Strategy Articles!

Hey Dudes...

Any requests in particular for the next Article?

I've been kind of thinking about...
-Managing Your Economy,
-Partnerships and Trade,
and How to Win (including dirty tricks)... but I think I want to hold off on this one for a bit until I lose my title.

*********************
17 Strategy Articles (By Stone Mill, contributing writer)
17.1 Empire Design **
17.2 Early Economy and Exploration
17.3 Managing Your Economy **
17.4 Get the Most out of Fighters
17.5 Combat Strategies – Early, Mid, and Late Game **
17.6 Rock, Paper, Scissors – (Which weapons and strategies counter others)
17.7 The Early Kill **
17.8 Partnerships and Trade **
17.9 How to Win in SEIV by Machiavelli XLVII **
17.10 When To Attack **
17.11 Intel Operations
** under development
Reply With Quote
  #78  
Old June 4th, 2003, 05:10 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Strategy Articles!

Strange that nobody has responded to this yet. I for one can't wait! Personally I would like to see "17.3 Managing Your Economy" next; although I eagerly await all of them and would be happy with any of them.

If you do 17.3 next, here are some of the things I would like to see your methods of doing:

- Could you include your methods of keeping track of things? Like how do you do it? paper? memory? notpad.exe? Specifically, I like to keep track using the system notes on the galactic map of such things as which system-wide facilities are built, if the system has cloak detection sats, and other system type info.

- The things I get bogged down with in the mid game are upgrading facilities once level III's come out. i.e. can't be built in 1 turn so I build level II's and upgrade later - but sometimes forget to upgrade when the Last one is built.

- Also, your methods for efficiently moving units & population around.

- Also, how many planets per system do you build spaceyards on?

- Do you use spaceyard bases to supplement spaceyard facilities?

- How do you tweak your production & construction so that you have no large defecits or surplusses?

- How many storage facilities do you build?

Sorry for rambling. I don't really think I do a terrible job at these things, but I would like to see your methods, which have been developed far longer than mine and are thus probably much better. Thanks.

Slick.
__________________
Slick.
Reply With Quote
  #79  
Old June 4th, 2003, 08:34 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Strategy Articles!

Thanks Slick, 17.3, Managing your Economy will be next.

Your questions, ideas and suggestions are actually very good, and not necessarily different from mine. This game is wide open when it comes to play styles, and what I present will be what logically suits my style.
Reply With Quote
  #80  
Old June 5th, 2003, 03:40 PM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default Re: Strategy Articles!

Does anyone use the Emergency Propulsion Pod, and if so, for what reason?
__________________
calltoreason.org
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.