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  #1  
Old March 17th, 2003, 01:33 PM

trooper trooper is offline
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Default Pirates shipset Version 2.0 available

I would like to create an original AI for the pirates shipset.
As TDM seems to be the best mod for good AIs, perhaps I will make it for that mod.

So I would like to know :

- Are AI files very different than in unmodded game ?

- What make races smarter with that mod ?

- Does TDM AIs still working in unmodded game ? (even if they are less efficient)

[ April 11, 2003, 23:20: Message edited by: trooper ]
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  #2  
Old March 17th, 2003, 03:21 PM
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Master Belisarius Master Belisarius is offline
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Default Re: Pirates shipset Version 2.0 available

Quote:
Originally posted by trooper:
I haven't understooden everything...
What is the diference between TDM and Unmodded game if everything is identical ???
The AI files are the difference.

The Data files (with the tech tree, components, facilities, etc, etc), are exactly the same.
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  #3  
Old March 17th, 2003, 03:28 PM
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Default Re: Pirates shipset Version 2.0 available

Dogscoff confused things (as usual )

TDM is a standard game with more elaborate AI files. People just went through files and paid details to minute things that all the importance for AI performance, like optimized research, better ships design, efficient ship building, etc.
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  #4  
Old March 17th, 2003, 11:21 PM

trooper trooper is offline
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Default Re: Pirates shipset Version 2.0 available

Now I got it. In fact, TDM is not a mod, it's only a "advanced shipset collection"...

Well, I've got now to create a good AI for my pirate race, with TDM races as models.

Dogscoff have suggested me to create a colorful speech file with typical pirate language, but i'm afraid my poor english vocabulary is a bit weak for that. Would someone be interested in witing that file ?
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  #5  
Old March 17th, 2003, 11:25 PM
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Default Re: Pirates shipset Version 2.0 available

Quote:
Originally posted by Master Belisarius:
quote:
Originally posted by trooper:
I haven't understooden everything...
What is the diference between TDM and Unmodded game if everything is identical ???
The AI files are the difference.

The Data files (with the tech tree, components, facilities, etc, etc), are exactly the same.

Actually... formations.txt is a data file, and is modded. So, they are not all exactly the same.
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  #6  
Old March 17th, 2003, 11:53 PM
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Default Re: Pirates shipset Version 2.0 available

[quote]Originally posted by Imperator Fyron:
Quote:
Actually... formations.txt is a data file, and is modded. So, they are not all exactly the same.
Good point.
But also, does exist a change into the settings.txt that makes a more important difference: in the standard game the max number for units in space are 1000 and ships are 200. In the TDM, the limit for both are 20,000.


[ March 17, 2003, 21:54: Message edited by: Master Belisarius ]
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  #7  
Old March 18th, 2003, 12:12 AM

Gryphin Gryphin is offline
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Default Re: Pirates shipset Version 2.0 available

I see the TDM as a superb AI collection with very nice nice shipsets.
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Old March 18th, 2003, 12:24 AM

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Default Re: Pirates shipset Version 2.0 available

Quote:
Originally posted by trooper:

Dogscoff have suggested me to create a colorful speech file with typical pirate language, but i'm afraid my poor english vocabulary is a bit weak for that. Would someone be interested in witing that file ?
I am a New England Sailor
I would be happy to do the Pirate speech file for you for next week; if you like trooper?
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  #9  
Old March 18th, 2003, 12:36 AM

trooper trooper is offline
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Default Re: Pirates shipset Version 2.0 available

That's good news. Of course I agree !
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  #10  
Old March 18th, 2003, 12:53 AM

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Default Re: Pirates shipset Version 2.0 available

So it shall be !
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


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