.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 27th, 2003, 08:01 AM

Unco Unco is offline
Private
 
Join Date: Nov 2002
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
Unco is on a distinguished road
Default Devnull Population Growth Question

I'm playing a Devnull game and noticed that my populations are not growing at all. Even my Jubilent homeworld has 0% growth. My race has their reproduction rate reduced, but only 10%.

Are there ways to cause population growth in Devnull? Surely I'm not stuck with just my homeworld's population for the entire game?

[ March 27, 2003, 06:03: Message edited by: Unco ]
Reply With Quote
  #2  
Old March 27th, 2003, 08:03 AM

Unco Unco is offline
Private
 
Join Date: Nov 2002
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
Unco is on a distinguished road
Default Re: Devnull Population Growth Question

Hmm. My environmental resistance is rather low. Could that be affecting it?
Reply With Quote
  #3  
Old March 27th, 2003, 08:27 AM
MacLeod's Avatar

MacLeod MacLeod is offline
Private
 
Join Date: Nov 2002
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
MacLeod is on a distinguished road
Default Re: Devnull Population Growth Question

It sounds like you are, reproduction penalties can hit verrry hard. The environmental resist penalty hurts you too.

You might be able to save yourself in that game by researching planet utilization to get Conditions Modification Facilities. If the planet is already at Optimal though, you are screwed. Also if by any chance you're an organic race, build Medical Labs and eventually Replicant Facilities. Devnull might even have a non organic Version of either, I can't remember for sure.
Reply With Quote
  #4  
Old March 27th, 2003, 03:57 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Devnull Population Growth Question

If all else fails, you can 'harvest' alien populations by capturing colony ships, transports and planets, then shipping the people home.
Reply With Quote
  #5  
Old March 27th, 2003, 05:35 PM

Unco Unco is offline
Private
 
Join Date: Nov 2002
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
Unco is on a distinguished road
Default Re: Devnull Population Growth Question

I guess my main question is "Is Devnull Mod's population growth different than the standard game?".

I have almsot the smae racial settings in a standard game and am getting 2% growth on my homeworld.
Reply With Quote
  #6  
Old March 27th, 2003, 05:53 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Devnull Population Growth Question

You could check settings.txt, and look for the "Empire Starting Percent Reproduction" setting.

Normally it is set to 10
If you have -9% to reproduction, you subtract and are left with 1%.

If you have taken a negative to environmental resistance, you get -1% repro per 5% taken out.

If your base reproduction rate is zero, your pop can never grow without artificial assistance.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.