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  #11  
Old April 18th, 2003, 08:02 PM
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Default Re: Intel Guide?

Why not do both?
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  #12  
Old April 18th, 2003, 09:35 PM
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Default Re: Intel Guide?

Quote:
Originally posted by Ed Kolis:
Only use Food Contamination on smaller colonies - don't even bother with a homeworld! The population will regenerate in a turn or two and you'll have wasted 20K intel points. But if you use it on a smaller colony (<50M), you can wipe out the entire colony and force the enemy to send a transport to repopulate it before it can produce or build anything!
unless you have blockaided it
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  #13  
Old April 18th, 2003, 10:15 PM

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Default Re: Intel Guide?

I think you should add "17.11 Intel Operations"

Perhaps you could take Ed's (and other's)paragraphs and number them under 17.11.

I think I can take a crack at writing an Intel one in this thread or my existing Strategy Articles thread. I'm not the expert on Intel, but I can get some good tips down. Hope to have some free time tonight.
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  #14  
Old April 18th, 2003, 10:30 PM
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Default Re: Intel Guide?

Quote:
Originally posted by Stone Mill:
I think you should add "17.11 Intel Operations"

Perhaps you could take Ed's (and other's)paragraphs and number them under 17.11.

I think I can take a crack at writing an Intel one in this thread or my existing Strategy Articles thread. I'm not the expert on Intel, but I can get some good tips down. Hope to have some free time tonight.
Will do at next opportunity.

I just didn't want to be redundant, or do the same work twice, or have the same stuff in two different places or, worse yet, be redundant.

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  #15  
Old April 19th, 2003, 12:31 AM
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Default Re: Intel Guide?

Newbie FAQ and Strategy Articles server different roles. The FAQ is for basic info, and learning how to play the game. The SA is for advanced tips and such. So, it isn't really redundant...
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  #16  
Old April 19th, 2003, 02:53 AM
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Default Re: Intel Guide?

Quote:
Originally posted by Imperator Fyron:
Newbie FAQ and Strategy Articles server different roles. The FAQ is for basic info, and learning how to play the game. The SA is for advanced tips and such. So, it isn't really redundant...
Thank you very much. The strategy articles are in the FAQ.

[ April 19, 2003, 01:54: Message edited by: Slick ]
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  #17  
Old June 2nd, 2003, 09:18 PM
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Default Re: Intel Guide?

So what about failure? What determines whether I'm detected/undetected? If you succeed well, can't you also frame another empire? How does that work, and can I frame another for the attempt even if I fail?
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  #18  
Old June 2nd, 2003, 09:25 PM
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Default Re: Intel Guide?

Success depends only on whether you can get past their CI and there is a valid target. Only Puppet Political Parties has a chance to fail, and it is a hard-coded 50% chance to fail if the project gets past CI.

What determines if you are detected or not is what Messages the project gives the enemy, and also how much CI they have. If they have almost no CI compared to how much you are sending at them each turn, then sometimes they do not get any intel Messages IIRC.

You can not frame another for an attempted or successful mission. IIRC, there is one mission that does this specifically, but you can not do it for missions in general.

[ June 02, 2003, 20:28: Message edited by: Imperator Fyron ]
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Old June 2nd, 2003, 11:50 PM

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Default Re: Intel Guide?

A note here from an utter newbie:

If you use Crew Insurrection blindly (any ship), you're likely to get a ship deep in enemy territory. If you sacrifice it to attack an enemy planet, you're get a whole load of ship and unit blueprints, much better than stealing them one by one.
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  #20  
Old June 3rd, 2003, 12:30 AM
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Default Re: Intel Guide?

That, and you can get star charts.
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