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  #11  
Old April 26th, 2003, 03:44 AM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

Quote:
Hi,

At the risk of a good flaming, is there a bug/feature in the Atrocities Mod that prevents the population minister from doing his job?

I've built transports, selected transports minister in the minister window, and turned on minister control on the required ships, but they all sit there dead in the water.

Can anyone tell me what I'm doing wrong?

Thanks,
M.
Thanks for posting this. If it was a bug it would have been a big one.

When ever you find something wrong with any mod PLEASE post about it. That is how we fix them.

Also any problems you find please email them to CNCRaymond@astmod.com Thanks.

[ April 26, 2003, 02:45: Message edited by: Atrocities ]
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  #12  
Old April 26th, 2003, 03:52 AM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

About some of the races not having EMP files.

PLEASE READ THE READ ME's that come with the mod.

There are only EMP files for 8 races to begin with. CNC has added EMP files for 3 additional races.

The races that do not have EMP files are from the ADD ON PACK.

Origianlly the AST MOD only had 8 races. Therefore only 8 EMP files.

8472
Borg
Breen
Cardassian
Federation
Ferengi
Klingon
Romulan

The ADD ON PACK
Andorian
Dominion
DS9
Federation TMP
Federation TOS
Gorn
Hirogen
Kazon
Son'a
Tholian
Vulcan

NEW EMP's in 1.7 (Patch 7)
Dominon

New EMP's in 1.8 (Patch 8)
Dominion
Hirogen
Son'a

I think it is his goal, CNC's to eventually have EMP's for all the races. HOWEVER, the game was set up using a new ideas and racial traits SPECIFIC to the original 8 races. There is a 9th racial trait GENERAL TECHNOLOGY, that is used for all of the other races.

By default the other races use this. Granted they all have a GENERAL.txt description, but not an EMP file.

Like I said that Last time I talked to him, he wanted to provied EMP files for all the races. He was waiting for me to finish up the new renders for the Breen, Andorian, and Son'a before he added them.

If you want EMP files for any race, simply email him. I am sure he wouldn't mind setting them up for you.
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  #13  
Old April 26th, 2003, 08:17 AM

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Default Re: Atrocities Star Trek Mod Bug/Feature?

Thank you the all of you for the answers.

Started playing in the mod. Perhaps I should post my remarks in the mod forum?

As of now, some constructive critisms. I must say that the work (graphical and in rule modding, is impressive. Congrats to all the people who put hours into the mod!)

I find a bit to cheesy to have the small carrier only requiring 25% fighter bay. If I have wanted, I could have put a shipyard on it.

The anti matter torp II is very good, but the III is pure crap. IIRC it costs 50% more but ofter only some +5 more damage, no added range or anything else.

I have reworked the 8472 and Borg emp file. They should have heavy trade penalties in my mind. They are rather xenophobic you see.
Also for the bog, increased resistance env and growth rate seemed a thing to do, to represent the 'infestation' problem.

Is it possible to have a type of galaxy w/o black holes? I edited mid life myself, but as it cripple the AI, but you should consider doing it in the official mod.

So far no big things. I will keep you informed.
Oh BTW in the 3 games I started the Klingon AI soared past all the others each time. Dunno if it is pure luck in the planets settings, or if the AI is particularly optimized.

thx again!
Philippe (Pocus)
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  #14  
Old April 26th, 2003, 09:59 AM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

Quote:
Is it possible to have a type of galaxy w/o black holes? I edited mid life myself, but as it cripple the AI, but you should consider doing it in the official mod.
Yes, it is possible. But, you seem to have answered your own question. Check out FQM (linked in my sig) for examples of Paradise quadrants that are very AI-friendly.
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  #15  
Old April 26th, 2003, 10:31 AM

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Default Re: Atrocities Star Trek Mod Bug/Feature?

well I misformulated my remark it seems

I meant : is it possible that cncraymond include a galaxy model w/o black hole in his mod? Some players are not aware that it can drain a whole IA.
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  #16  
Old May 28th, 2003, 05:54 PM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

I thought some of you would like an update on what is going on with the AST mod. Here is what I have done thus far for the latest patch ,v 1.9.

1.9
1. Added missing Intel Projects to Intelproject.txt
2. Changed the Federation.txt designName file. Now has Federation names.
3. Added RaceX.txt to the DesignNames folder
4. Fixed link error in the Sona.html file
5. Added the Vaadwaur race to the Race folder
6. Added the Vaadwaur race to the AST Mod HTML viewer
7. Added the Vaadwaur race 2, 3, 5k EMP to the EMP files
8. Updated the Borg EMP files (Attempting to make them more aggressive)
9. Updated the Romulan EMP files (Attempting to make them more aggressive)
10. Added Gem.txt to DesignNames folder for the Tholians
11. Added EMP 2, 3, 5k EMP files for DS9
12. Added EMP 2, 3, 5k EMP files for Hirogen
13. Added EMP 2, 3, 5k EMP files for Kazon
14. Added EMP 2, 3, 5k EMP files for Son'a
15. Added EMP 2, 3, 5k EMP files for TMP
16. Added EMP 2, 3, 5k EMP files for Tholian
17. Added EMP 2, 3, 5k EMP files for Vulcan
18. Changed the Anti-Matter Torpedo III range from 65 to 75.
19. Added Pocus to the beta tester list
20. Added new 8472 and Borg 5k EMP files in extra directory in EMPIRES folder. (Thank you

Pocus)
21. Revamped Anit-Matter Torpedo IV & V.
22. Revamped Quantum Torpedo I - V
23. Revamped Transphasic Torpedo I - III
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  #17  
Old May 29th, 2003, 02:24 PM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

Does any one even play this mod?
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  #18  
Old May 29th, 2003, 03:17 PM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by mottlee:
A NEWBEE he don't know that WE help NEWBEE's
Must be a MOO3 exile
Nope Not a MOOO bee
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  #19  
Old May 29th, 2003, 03:22 PM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

Quote:
Originally posted by CNCRaymond:
Does any one even play this mod?
Yes I do 1.8 Kickin butt too

1 Question....in 1.8 there is no Defencive Intel is/was there a reason for this?? (can now BLOW UP planets )

[ May 29, 2003, 14:26: Message edited by: mottlee ]
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  #20  
Old May 29th, 2003, 03:43 PM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

I just started my second game. Good mod! You broke my proportions habit for the time being. It is fun to be the Borg. Is there any counter intel at all besides a few facilities? I had to close all warp points just to rebuild my now mostly asteriod empire!
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