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  #1  
Old April 27th, 2003, 10:40 PM
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Default Range & Co-ordinates.

Doh!

I have been playing this game since August and at times found it necessary to count the number of sectors from one spot to another in a system.

A week ago, I thought "Why doesn't Aaron have a display which will give the range from a selected spot? Like it should be easy thing to program into the game."

Well he does! If you select an object, sliding the mouse about will give the new co-ordinates of the mouse and the range from the object in very small numbers in the bottom left hand corner. Not selecting an object will understandably just give the co-ordinates.

Most, if not all of you guys probably knew this.

Yeh, I know I was slow off the mark on this one.
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Old April 28th, 2003, 12:43 AM
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Default Re: Range & Co-ordinates.

Too bad it doesn't work out of the system (in other systems) .
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Old April 28th, 2003, 01:15 AM
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Default Re: Range & Co-ordinates.

I just tested it and it does, even systems we have not seen yet (ie they are blank).

But then maybe you are using the term "system" in another way?
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Old April 28th, 2003, 01:25 AM
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Default Re: Range & Co-ordinates.

Well, I click on a ship and as I roam the mouse around the system that it is in, it shows the range but when I click to change to another system and move the mouse around, it just shows coordintates. No more range info.
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Old April 28th, 2003, 03:19 AM
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Default Re: Range & Co-ordinates.

Oh, I see, at least I think I do.

You would like the range from system to system?

From my own experiments, it only operates within a system.

Selecting a object within the system will give range and co-ordinates from that object within that particular system

It would be nice to know the range from system to system. It would be nice for warp openers.

Which does bring up a question, is there a way of determining the distance between systems? Maybe this is your question too?

Like it does take a lot of time and resources to build a ship which has a gravitational quantum resonator thinking it will reach a certain destination only to find out it does not when completed (and you discover you need a GQR of the next level).
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Old April 28th, 2003, 03:26 AM
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Default Re: Range & Co-ordinates.

IIRC, SE3's range display gave distances even to other systems. I'd guess Aaron didn't want to run the pathfinding subroutine every time you jiggled the mouse cursor.
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Old April 28th, 2003, 03:36 AM

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Default Re: Range & Co-ordinates.

"Which does bring up a question, is there a way of determining the distance between systems? Maybe this is your question too?"

Each square is 10 light years; so a max level QR can open up to 50 squares away.

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Old April 28th, 2003, 06:25 AM
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Default Re: Range & Co-ordinates.

Max 50 squares.

Nice to know.
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Old April 28th, 2003, 07:13 AM
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Default Re: Range & Co-ordinates.

Well, if you're talking about dtermining the distance to a system to see if you can open a hole to it, there's a box you can check that causes all the systems to show their distance from where you are currently sitting. Just remember, don't point to the system you want when checking distances, hold it over the system you are in and see all the different distances from there.
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Old April 29th, 2003, 02:34 AM
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Default Re: Range & Co-ordinates.

Quote:
Originally posted by Slynky:
Well, if you're talking about dtermining the distance to a system to see if you can open a hole to it, there's a box you can check that causes all the systems to show their distance from where you are currently sitting. Just remember, don't point to the system you want when checking distances, hold it over the system you are in and see all the different distances from there.
Okkkaaaayyyyy!

What box? And where is it?
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