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May 5th, 2003, 10:29 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
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Re: Fight Dirty?
Oh! In case this gets out or someone else gives him stealth tech in some sort of 'balance of power' play... which sensors defeat cloaking/stealth armor? Is it combat sensors? Or something else?
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May 5th, 2003, 10:36 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Fight Dirty?
Quote:
Originally posted by Pooka:
Oh! In case this gets out or someone else gives him stealth tech in some sort of 'balance of power' play... which sensors defeat cloaking/stealth armor? Is it combat sensors? Or something else?
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You are psychic, AFAIK (but if you ARE psychic, I am not sure of anything .). Anyway. You have Psychic receptors. Use them and no stealth can protect infidels !
[ May 05, 2003, 21:37: Message edited by: oleg ]
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 5th, 2003, 10:37 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
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Re: Fight Dirty?
Quote:
Originally posted by oleg:
quote: Originally posted by Pooka:
Oh! In case this gets out or someone else gives him stealth tech in some sort of 'balance of power' play... which sensors defeat cloaking/stealth armor? Is it combat sensors? Or something else?
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You are psychic, AFAIK (but if you ARE psychic, I am not sure of anything .). Anyway. You have Psychic receptors. Use them and no stealth can protect infidels ! Okay. And what should I look for on his ship designs to know that stealth alone will not protect my fleets?
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May 5th, 2003, 10:44 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
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Re: Fight Dirty?
If you are playing unmodded use fighters. I've never played PBW, but unmodded fighters are really, really mean.
Six carriers with a full complement of fighters should send his fleet to the bottom of the galactic sea.
Don't forget to include in your fleet enough minesweepers to clear the way ahead of you.
Also, don't waste more money in satellites, fighters are more cost efficient for warp point defense. Research fighters all the way up and cloaking, so you get some stealth carriers into his territory.
Still, sooner or later he is going to get his main fleet together and drop it on you. When that happens make sure you don't let your ships be taken one by one. Park your fleet on the most valuable planet on the system the battle happens so you can bring your weapons platform to bear, add some mines on top of your fleet if possible, transport all weapons platform, troops and fighters avaliable on the system to this planet, and don't lose your patience when he glass the other colonies. If he is a newbie he will fall for it. He will not dare to leave your fleet behind unblooded.
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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May 5th, 2003, 10:55 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
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Re: Fight Dirty?
Quote:
Originally posted by Aloofi:
If you are playing unmodded use fighters. I've never played PBW, but unmodded fighters are really, really mean.
Six carriers with a full complement of fighters should send his fleet to the bottom of the galactic sea.
Don't forget to include in your fleet enough minesweepers to clear the way ahead of you.
Also, don't waste more money in satellites, fighters are more cost efficient for warp point defense. Research fighters all the way up and cloaking, so you get some stealth carriers into his territory.
Still, sooner or later he is going to get his main fleet together and drop it on you. When that happens make sure you don't let your ships be taken one by one. Park your fleet on the most valuable planet on the system the battle happens so you can bring your weapons platform to bear, add some mines on top of your fleet if possible, transport all weapons platform, troops and fighters avaliable on the system to this planet, and don't lose your patience when he glass the other colonies. If he is a newbie he will fall for it. He will not dare to leave your fleet behind unblooded.
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His fleet is allready rallied. It's parked on the other side of the warp point. My fleet, similarly, is rallied on the other side. It's a WWI standoff. We stare at each other across the trenches. I've found, however, that sats make /WONDERFUL/ WP defense with twinlink Heavy DU5s and decent planet defense with CSMs.
I agree though, fighters scare me. A mix of small rocket-equipped fighters sent to hunt bigger ships and a pack or two of SDU3s sent to hunt enemy fighters and smaller ships. Damn does that make a lot of dead metal in the simulator.
Sats don't need supply though, which is a very nice bonus in my book. Mines too. I find that combined arms is the way to go.
After I get stealth and AS I'll go for bigger fighters.
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May 5th, 2003, 11:03 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Fight Dirty?
Build only "DUC 3" fighters. Those rockets can only fire once per battle.
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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May 5th, 2003, 11:23 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
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Re: Fight Dirty?
Quote:
Originally posted by Aloofi:
Build only "DUC 3" fighters. Those rockets can only fire once per battle.
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It's true, but when 15 fighters can walk up to a Battleship and say, "You, with the big guns and stupid amount of armor. Yeah, you. You're dead."
It really demoralizes the other guy. That's why I mix it up.
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May 6th, 2003, 12:19 AM
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Corporal
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Re: Fight Dirty?
If you can pull it off and take out his WP fleet, it would be nice to have troops and transports ready to capture some choice worlds from his empire. Of course, if your economy is already strained, you might have to settle for glassing and recolonizing the worlds.
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May 6th, 2003, 01:01 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Fight Dirty?
Sounds like you've got some good suggestions already, but I wanted to point out one thing.
Quote:
Originally posted by Pooka:
What's more, he doesn't group his ships into fleets, he just leaves them in a big stack. He's camping the warp point, as am I, but I'm doing so with intent to build Psychic academies and such and build up a fleet of small, high-potency ships to work him over with.
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This is very unlikely. More likely he is using fleets, you just don't know it. You cannot see if another person is using fleets or not. From your perspective the other persons fleet just looks like a stack of ships. Even with allies you cannot see another players fleets, only the individual ships in the fleet.
Geoschmo
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May 6th, 2003, 01:08 AM
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National Security Advisor
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Re: Fight Dirty?
"Build only "DUC 3" fighters. Those rockets can only fire once per battle."
The greater damage over time of the DUC3s is canceled out by the way fighters die- in droves. Especially if the enemy is using PD, you may only GET one shot.
EDIT
Rocket pods III: 100 damage, 6 kT
DUC 3: 15 damage, 3 kt
30 damage vs 100 per shot..the DUC fighters have to fire for four rounds before they overcome the instant kill advantage of the fighters.
100 fighters, the enemy can kill..lets say 10 per turn, constant.
rocket pods:
turn 1, 10000 damage
turn 2-30: run away
DUCs:
turn 1, 3000 damage
turn 2, 2700 damage
turn 3, 2400 damage
turn 4, 2100 damage
turn 5, 1800 damage
turn 6, 1500 damage
turn 7, 1200 damage
turn 8, 900 damage
turn 9, 600 damage
turn 10,300 damage
turn 11, 0
total:
10000 rocket pod
16500 DUC3
so you gain 6500 damage..and loose all your fighters. The rocket pods would probably loose only a few fighters, since they run away.
[ May 06, 2003, 00:14: Message edited by: Phoenix-D ]
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Phoenix-D
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