Originally posted by teal: I remember how in my very first game I was extremely nervous because the description for my home systems star said that it was unstable and might go nova at any time...
What?
Isn't that bad?
Isn't there a 5% chance per turn of that star becoming a supernova?
quote:Originally posted by teal: I remember how in my very first game I was extremely nervous because the description for my home systems star said that it was unstable and might go nova at any time...
What?
Isn't that bad?
Isn't there a 5% chance per turn of that star becoming a supernova?Well, it never happened in that game or any other. So I assumed that it was just eye-candy. But like I said, I was pretty darn nervous for that first game.
quote:Originally posted by Krsqk: "Planet devoid of any natural life forms" on a planet with 147% organics rating. I've seen worse.
It is the one huge plantation of GM bananas Yeah, if our population would actually eat, then those planets with a high organic yield would become of some value.
Originally posted by Krsqk: My two home systems in a current game have that ability. Good thing it's set to 0% chance in standard. I know some mods have changed that--has it ever been proven one or another if it works?
The Star - Unstable ability does absolutely nothing, even if you assign a value to it, so you have nothing to worry about
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