.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 21st, 2003, 10:57 PM

hickmanj hickmanj is offline
Private
 
Join Date: Nov 2002
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
hickmanj is on a distinguished road
Default Able to set TDM AIs in-game? Or always pre-game?

In order for the TDM races to play by their scripted AIs - do I need to hand set them each before a game (in the race selection screen) or can I start the first turn and then set AIs "on" and they will use their TDM AIs?

Thanks

J
Reply With Quote
  #2  
Old May 22nd, 2003, 12:16 AM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Able to set TDM AIs in-game? Or always pre-game?

Quote:
Originally posted by hickmanj:
In order for the TDM races to play by their scripted AIs - do I need to hand set them each before a game (in the race selection screen) or can I start the first turn and then set AIs "on" and they will use their TDM AIs?

Thanks

J
As long as you're using the TDM Mod when you play the game the AIs should be TDM AI no matter if you hand select them or not.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #3  
Old May 22nd, 2003, 12:17 AM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: Able to set TDM AIs in-game? Or always pre-game?

Don't know if I understand well the question... The AIs will use their AI files installed on their directory, whatever game turn is running. There is no memory in AI management, only a global situation of colonies and politics.
Reply With Quote
  #4  
Old May 22nd, 2003, 12:20 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Able to set TDM AIs in-game? Or always pre-game?

The race setup is only determined when the game is begun. But, you can overwrite the AI files for any AI and it will begin acting differently right away in your game. You might have to exit and reload the game for all changes to take effect, but most (such as research options, ship designs) are read dynamically and so will change whenever the game reads the AI files to make decisions.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old May 22nd, 2003, 09:47 AM
cybersol's Avatar

cybersol cybersol is offline
Corporal
 
Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
cybersol is on a distinguished road
Default Re: Able to set TDM AIs in-game? Or always pre-game?

Quote:
Originally posted by hickmanj:
In order for the TDM races to play by their scripted AIs - do I need to hand set them each before a game (in the race selection screen) or can I start the first turn and then set AIs "on" and they will use their TDM AIs?

Thanks

J
As long as you are the first player in the game then I think it is equivalent to edit the empire during game setup and choose computer controlled OR to start the game, open the options/player menu and set all of them to computer control. If the first player is the computer, then I think it might miss a turn, but I am not sure.
Reply With Quote
  #6  
Old May 22nd, 2003, 08:10 PM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: Able to set TDM AIs in-game? Or always pre-game?

Quote:
If the first player is the computer, then I think it might miss a turn,
Yes that first 'empire' will lose a turn UNLESS you do the turn for it.
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.