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  #11  
Old May 23rd, 2003, 05:13 AM
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Default Re: Experience points for a race: What the heck?

Unless, of course, you start out with an Ancient age. Good luck trying to use that to guage my empire's strength.
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  #12  
Old May 23rd, 2003, 06:17 AM

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Default Re: Experience points for a race: What the heck?

*shrugs* thats not a good idea for normal games. might seem unfair, dont you think?
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  #13  
Old May 23rd, 2003, 10:02 AM
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Default Re: Experience points for a race: What the heck?

No, it is not unfair. Racial age does nothing, as do other things like demeanor. Is it unfair to pick a certain demeanor? Hardly.
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  #14  
Old May 23rd, 2003, 10:12 AM

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Default Re: Experience points for a race: What the heck?

fyron, you know what i mean. im not getting into this discussion now.
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  #15  
Old May 23rd, 2003, 10:13 AM
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Default Re: Experience points for a race: What the heck?

I'm not entirely sure what you mean at this point, but I still hold that it is in no means "unfair". Fairness does not really apply.
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  #16  
Old May 23rd, 2003, 05:08 PM

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Default Re: Experience points for a race: What the heck?

A cool thing about saving your races.... Time in and Time out... ( I am doing it in the Koth games)
(Make sure none of your designs are obsolete )
is that all the stats for each ship and unit carry over.

So say you build a 325si for a cruiser attack class ship you get to see how many you have built over the games , how many you lost, and how much KT they have killed.

It is really really cool....

I like that so much more than the age thing...
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Old May 25th, 2003, 08:31 AM
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Default Re: Experience points for a race: What the heck?

i didn't know that.
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