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  #41  
Old June 18th, 2003, 11:15 PM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

I mean technical information and names and such. Gamewise they are identical to mechanical engines.

ALso i still need images for:

Systems
-Ship Interior(THink being inside a huge ship, one the size of a system.)
-Void System(the Chaos/Hell/Insanity i mentioned)
-Fluidic System(think like STs fluidic space. A system that instead of being filled with empty space, it is filled with liquid.)
Components
-Zombies
-Skeletons
-Bone Armor

thats it. Once I find a suitable temp shipset for the Jonol Shadow, and get images for Void Systems, I can begine work on LR mods first campaign, the first war of the Lusinon universe, the War in Heaven. Basically in the War in Heaven you play as the omnipotent and rightous Ra'shrakil as you ward off the onslaught of the Darkness(that be the Jonol!). Basically you and the AI both are omnipotent races and you will have a nice huge map with which to wage war over, as well as a slew of mighty weapons with which to devastate the universe!

Although this is a one map campaign, most of the others would be multi-map.

Campaigns use special tech trees. Also, in Campaigns you cannot build heroes but are given them at the start, and should they die, you fail the mission.
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  #42  
Old June 19th, 2003, 04:46 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

bu-bump
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  #43  
Old June 20th, 2003, 08:47 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Im thinking of making Infantry only buildable on the Infantry troop size Any objections?

Also I may make a new trait "Unchecked Mutation" which allows you to build Mutant Infantry. Mutant Infantry are like normal infantry, except you get to pick "mutations" from a list. Some are good, and increase your mutants cost, others are negative, and decrease his cost. Im thinking of doing a similer thing for the technology "Genetic Manipulation".

I am making some new components for the next Version and here are some:
-Reinforced Hull
-Plasma Thrower
-Railgun
-Gravity Generator
-Reverse Gravity Generator
-Gravity Imploder
Obviously im adding Gravity Manipulation as a technology.

Also I intend to add FTL travel eventually, just not sure when. But when I do here are the methods.
-Temporal Drive
-Slipstream Drive
-Reality Distortion Drive
-Overspace Drive
-Null-Space Drive
Basically FTL Drives give you insane movement on the Map, but no movement in combat. Also FTL takes ALOT of supplies, and you need another Engine as these provide only bonus movement, not basic. Im pretty sure this is possible. Right?

ALso the Last 3 FTL are omnipotent only. Obviously FTL travel comes very very high up on the tech tree.
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  #44  
Old June 23rd, 2003, 03:17 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

this looks like its gonna be a great mod, ive got a few ideas for the technical info for organic engines but i need well write it down, one idea is for a jet type engine interms of the way to creates thrust but everything else is different.
also kodos im in kings of chaos aswell and im guessin ur more powerful than i am so need an officer? my character name is Davey Crocket
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  #45  
Old June 23rd, 2003, 06:47 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Okay so far, due to laziness, my cousin coming in from florida, and a healthy dose of madness, this is what i have added so far:
-Reactors
-Infantry(they work as i want them to now)
-Slipstream Drive

Currently im doing Null-Space Manipulation, omnipotence, and Necromancy, these will be ready for 1.2.0. Energy wont be ready by 1.2.0 that much I can definately say.

Oh and thanks for the words of praise ^_^

BTW, I STILL need those images! lol.
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  #46  
Old June 24th, 2003, 08:41 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Okay update!

-Got ship interior images courtasy of Hugh Manatee
-I still need that Chaos image, several if possible.

Im currently working on Parasitic and Necromantic races.
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  #47  
Old June 28th, 2003, 02:43 PM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Eh. Just figured I would let you in on the information regarding the official release.

When LR mod Version: 1.0.0 comes out I intend to release several Versions. There will be:
-Space Empires IV: Legacy of the Ra'shrakil Lite
Which includes only the data files.
-Space Empires IV: Legacy of the Ra'shrakil
Which includes the standard package
-Space Empires IV: Legacy of the Ra'shrakil Directors Cut
which includes, EVERYTHING plus the extras which are: Racestyles, Planetary Invasion, Galactic Empires, Space Empires the Odyssey, Xenobiological, and Historical data on the Lusinon universe, extra artwork and possibly even cinamatics!

If I could get Shrapnels and MMs permission I would like to actually sell the Directors Cut directly from my upcoming site, on cd for the low cost of 10 dollers with profits going to support the site. Basically its for people like me who want to donate but want at least a little something in return ^__^.

Basically I wanted to bump this thread and give you something. We are still a LONG way from the final release folks. Hell the Alpha, let alone Beta, testing is not even finished yet.
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  #48  
Old July 3rd, 2003, 04:19 PM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Updates.

Zero has agreed to host LR mod, and also is working on the Chaos images. I may have a possible taker for a Jonol shipset as well which means that The War in Heaven campaign may not be too far off.

Out of curiousity, the Combat Movement bonus, can I set this to a negative number, in order to disallow Slipstream Drives from being used in combat? If not I shall probably remove FTL travel.

Psionics have been totally revamped. Psionic Powers, or Components, take up no space on a starship but their costs have been increased.

A new minor trait is Soulless, which renders your crews undetectable by Psionic Scanning. Yes cloaking has also been revamped.

In 1.3.0 I hope to have re-worked orbital bombardment. Now only special weapons can effect planets, and are not as effective as Troops.
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  #49  
Old July 10th, 2003, 08:45 PM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

BUMPBUMPBUMP
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  #50  
Old July 11th, 2003, 11:55 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

You should also make master computers undetectable by psionic scanning...
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