.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 2nd, 2003, 12:08 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Increasing turn speed

In NGC2 turn times where generally fast. In NGC3 they where fast in the beginning. (Both games 20 players).

Now at turn 35+ the speed is far from impressing, not that the empires are big and hard to handle. I guess RL issues play a part.

The turn deadlines are 72 hours, this is to allow for shorter leaves without missing a turn.
The problem is that once the turntimes started to increase more and more players have started to delay sending in turns, it's a downwinding spiral....

I wish to retain 72 hours turntime but to increase motivation to speed up the turntimes, but how?

I'm starting a "Turn submission league" in the game where the first three players to send in the turns get +1 points, the Last but one gets -1 and the Last player gets -2 points (Not submitted turn = -2 pts).

I'm not sure this will have any effect but it's worth trying.

Does anyone have any other suggestions to motivate people, preferabbly "nice" motivators and not threats or punishments?
Reply With Quote
  #2  
Old June 2nd, 2003, 12:29 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Increasing turn speed

There really is no nice motivator that will actually work.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old June 2nd, 2003, 12:53 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Increasing turn speed

Every turn, send large sums of money via paypal to all players that upload on time. I reckon this would work very well, although this idea does suffer from one obvious drawback.

Maybe PBW could track how good ppl are/ aren't at uploading and compile some sort of rating which would be publicly viewable. Everyone would want to maintain a "good" rating and (theoretically) everyone would get more punctual because ppl with bad Ratings would have a hard time being accepted into games. But then again, maybe this idea sucks as well.
Reply With Quote
  #4  
Old June 2nd, 2003, 02:49 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Increasing turn speed

I thought about having a cutthroat game where I would tell the players upfront that occasionally I would be looking at the site and if there was only one player left to upload I would force the turn even if the time limit had not been reached.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old June 3rd, 2003, 12:22 AM

Narrew Narrew is offline
Sergeant
 
Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
Thanks: 3
Thanked 5 Times in 3 Posts
Narrew is on a distinguished road
Default Re: Increasing turn speed

HEY! I like the "poo on a stick" idea

Isn't that what Teddy said, "Walk quietly and carry a BIG STICK of POO"?

[ June 02, 2003, 23:23: Message edited by: Narrew ]
Reply With Quote
  #6  
Old June 3rd, 2003, 01:22 AM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Increasing turn speed

Quote:
Originally posted by dogscoff:
Every turn, send large sums of money via paypal to all players that upload on time. I reckon this would work very well, although this idea does suffer from one obvious drawback.

Maybe PBW could track how good ppl are/ aren't at uploading and compile some sort of rating which would be publicly viewable. Everyone would want to maintain a "good" rating and (theoretically) everyone would get more punctual because ppl with bad Ratings would have a hard time being accepted into games. But then again, maybe this idea sucks as well.
Best idea so far (Altough the only one if you don't count "poo on a stick" that was proposed on the PBW NGC3 game forum page )
Reply With Quote
  #7  
Old June 3rd, 2003, 01:33 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Increasing turn speed

Quote:
Originally posted by dogscoff:
Maybe PBW could track how good ppl are/ aren't at uploading and compile some sort of rating which would be publicly viewable. Everyone would want to maintain a "good" rating and (theoretically) everyone would get more punctual because ppl with bad Ratings would have a hard time being accepted into games. But then again, maybe this idea sucks as well.
There is an "in-game" function that tracks this for each of the players. I don't know how this sort of data could be made "public", but that might be a start. But there is at least one serious drawback - going on vacation where you can't access a computer for turns could ashcan your rating. That's what would have happened to me Last week...
Reply With Quote
  #8  
Old June 3rd, 2003, 01:37 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Increasing turn speed

Yah, maybe Teddy Ruxpin...
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #9  
Old June 5th, 2003, 11:56 AM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Increasing turn speed

In any future game I might host I'll add a penalty to the "turn submission league" I think.
The rules are as follows:
The first three players to send in the turns get +1 points, the Last but one gets -1 and the Last player gets -2 points (Not submitted turn = -2 pts).

Then if some player/s gets to much negative score they will be kicked, this can be done in three ways:


1. I initially say that I might kick any player that gets to much negative points. (I don't like this alternative as I think the rules should be celar and avilible prior to anyone joining the game).

2. Anyone reaching a fixed limit, say -100 pts get's kicked. (If there are three players who constantly makes the first three submissions each turn then everyone else will be kicked eventually, not good).

3. A relative limit. Anyone who has 50 pts less than the one who is one step above on the pts list is kicked, positive score counts as zero.
(This is my favorite)
ex:
1..17 Others...
18. Olle +8 pts
19. Kalle -47 pts
20. Johan -97 pts.
Means Johan will be kicked as he has -50 pts less than kalle, but Kalle won't be kicked as he has -47 points less than zero (Olle has a positive score, that counts as zero).


Any reflections, ideas, suggestions??

[ June 05, 2003, 10:57: Message edited by: Ruatha ]
Reply With Quote
  #10  
Old June 5th, 2003, 12:34 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Increasing turn speed

Quote:
Originally posted by Ruatha:
In any future game I might host I'll add a penalty to the "turn submission league" I think.
The rules are as follows:
The first three players to send in the turns get +1 points, the Last but one gets -1 and the Last player gets -2 points (Not submitted turn = -2 pts).
I must say I'm not too keen on this idea. I don't like the possibility of someone getting kicked even if he Posts within the game's set time limit. I would much prefer a public-access record of how consistent a person is in posting within the timelimits.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.