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  #71  
Old July 9th, 2003, 07:57 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

oh. silly me, i was looking here.

Quote:
In much of the fiction on the subject, humans mostly just ended up overrunning the other races by force of numbers; long lifespans lead to low birthrates, so it takes the elves millenia to recover from a war, but only decades for humans. Humanity usually ends up with less culture and skill than Elves or Dwarves, but the numbers make up for it. It's a difference, advantageous in war, disadvantageous in prolonged periods of peace (overpopulation).
i suggest we average out everybodies lifespans, that smacks to much of individual superiority or infereority to me, which is also something i want to aviod - one elf better than one human. minatuar's, as i'm thinking of them, are and this is also up for discussion, 10-14 feet high and 1000-2000 pounds, with bony pads interconnected with something flexible for feet and looking vaguely bull-like, including a pair of horns. this would make them great formation fighter, as long as you din't get around to there sides, because they wouldn't be that agile and would give them a major disadvantage in rocky ground. plus, they could be hit more easily with range weapons. on the other hand, can you imagine a minatuar ballista?

for there culture, i'm thinking scattered villiges with them being recent arrivals.

the way i've been thinking of it, the plane where on is a sort of third world compared to Jack's. maybe we should compare impressions/what we've been aiming for?

Quote:
I suspect he means that If you are an Elf, and another is an Orc, you shouldn't give that NPC an intolerance of Orcs; just Elves.
oh, so you don't give a npc something that will make that npc a disadvantage to another pc? makes sense now.

*kicks self*

[qoute]
Dragon scales fetch a pretty penny at the market; there will be a lot of people trying to hunt the dragon down. Besides, the dragon is a pet. If it isn't too bright, someone might steal it....
[/qoute]

aww, i want it afriad of mice...

ah well, there's always elephants...

Quote:
neither "All dwarves are like such and such" nor "There are no characteristics which are statistically identifiable as 'dwarvish/dwarfish.'"
yep.

[ July 09, 2003, 07:02: Message edited by: narf poit chez BOOM ]
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  #72  
Old July 9th, 2003, 08:20 AM

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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread



[ July 09, 2003, 07:20: Message edited by: Phule ]
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  #73  
Old July 9th, 2003, 08:21 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Quote:
Originally posted by narf poit chez BOOM:
oh. silly me, i was looking here.
I'm replying to ooc conversation from MOTMA here, so I suppose it does get confusing quickly, doesn't it? I ought to be clearer next time.
Quote:
Originally posted by narf poit chez BOOM:

quote:

In much of the fiction on the subject, humans mostly just ended up overrunning the other races by force of numbers; long lifespans lead to low birthrates, so it takes the elves millenia to recover from a war, but only decades for humans. Humanity usually ends up with less culture and skill than Elves or Dwarves, but the numbers make up for it. It's a difference, advantageous in war, disadvantageous in prolonged periods of peace (overpopulation).
i suggest we average out everybodies lifespans, that smacks to much of individual superiority or infereority to me, which is also something i want to aviod - one elf better than one human. minatuar's, as i'm thinking of them, are and this is also up for discussion, 10-14 feet high and 1000-2000 pounds, with bony pads interconnected with something flexible for feet and looking vaguely bull-like, including a pair of horns. this would make them great formation fighter, as long as you din't get around to there sides, because they wouldn't be that agile and would give them a major disadvantage in rocky ground. plus, they could be hit more easily with range weapons. on the other hand, can you imagine a minatuar ballista?

for there culture, i'm thinking scattered villiges with them being recent arrivals.

Works for me - we do get to make up our own fiction, after all; there ios no real reason to follow someone else's model, is there?
Quote:
Originally posted by narf poit chez BOOM:

the way i've been thinking of it, the plane where on is a sort of third world compared to Jack's. maybe we should compare impressions/what we've been aiming for?
Jack's not the type to view things as better/worse. When confronted with the fact of secretive mages, he just called it strange, not bad. He keeps an eye towards getting home so he can continue his studies in his master's library; in the meantime, he is enjoying his vacation in this less structured world. He actually has everything needed to restart his home society in MOTMA (Free energy, food from energy, immortality, and the right mindset with a solid rationale behind it) if it would only occur to him. Meanwhile, his mindset means he is liable to answer any question put to him, even if it is better not to do so.
Quote:
Originally posted by narf poit chez BOOM:

quote:

I suspect he means that If you are an Elf, and another is an Orc, you shouldn't give that NPC an intolerance of Orcs; just Elves.
oh, so you don't give a npc something that will make that npc a disadvantage to another pc? makes sense now.

*kicks self*

[qoute]
Dragon scales fetch a pretty penny at the market; there will be a lot of people trying to hunt the dragon down. Besides, the dragon is a pet. If it isn't too bright, someone might steal it....
[/qoute]

aww, i want it afriad of mice...

ah well, there's always elephants...

Dragons haven't been introduced yet; your's can be afraid of mice. It could be a personal quirk on the part of the dragon.
Quote:
Originally posted by narf poit chez BOOM:

quote:

neither "All dwarves are like such and such" nor "There are no characteristics which are statistically identifiable as 'dwarvish/dwarfish.'"
yep.
However, some people may believe the first; stereotypes happen on Earth, they could happen on MOTMA as well.

[ July 09, 2003, 07:27: Message edited by: Jack Simth ]
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  #74  
Old July 9th, 2003, 09:19 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Quote:
Jack's not the type to view things as better/worse. When confronted with the fact of secretive mages, he just called it strange, not bad. He keeps an eye towards getting home so he can continue his studies in his master's library; in the meantime, he is enjoying his vacation in this less structured world. He actually has everything needed to restart his home society in MOTMA (Free energy, food from energy, immortality, and the right mindset with a solid rationale behind it) if it would only occur to him. Meanwhile, his mindset means he is liable to answer any question put to him, even if it is better not to do so.
well, i was speaking more about the amount of magical learning and orginization. sorry, guess i should have been more clear. basically, i've writing with the assumption that the magical knowledge and the guild organization is about a factor lower than Jack's plane, with less known in general and much less organized. i wasn't sure what you or Krsqk where heading for, and was worried we where going to have a collision.

i saved this to.

[ July 09, 2003, 08:54: Message edited by: narf poit chez BOOM ]
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  #75  
Old July 9th, 2003, 10:01 PM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

I was operating under the following assumptions:

1) Less in general is known about magic in this plane, due mostly to the uncooperative nature of wizards, and possibly because the plane is newer than Jack's home.
2) Wizards have done at least some organization (into multiple guilds) and have progressed beyond endless guild wars (although they are still not cooperative with each other).
3) The three most powerful guilds (and most of the smaller ones, as well, out of necessity and/or the need to get along with the powerful guilds) have developed a means of settling disputes between their members short of outright war.

I also think it quite reasonable that one race would hold to stereotypes of other races. Elves very well might think orcs are stupid, wicked creatures. Oops, did I just stereotype elves and orcs?

[ July 09, 2003, 21:25: Message edited by: Krsqk ]
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  #76  
Old July 10th, 2003, 07:57 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

ok, good. although, if where going to keep the continents mostly seperate where going to have to:

a: invent a good reason for it (magical interfence?)

b: keep the major guilds confined to have basically mostly seperate subsections on 2-3 continents only.
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  #77  
Old July 10th, 2003, 08:33 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Quote:
Originally posted by narf poit chez BOOM:
ok, good. although, if where going to keep the continents mostly seperate where going to have to:

a: invent a good reason for it (magical interfence?)
How about something more mundane? Magical teleportation methods require that the teleporter have either been to or seen the place in question, and most travel is prevented due to fierce sea storms and poor navigational skills (or superstition?) requiring ships to stay within sight of land. This would severly limit guild alliances; there would only be a few that could travel the distance.
Quote:
Originally posted by narf poit chez BOOM:

b: keep the major guilds confined to have basically mostly seperate subsections on 2-3 continents only.
Perhaps the guilds require state license to operate in an area; then most guilds would be limited to a single region, with the larger guilds having license in several. Then guild borders would follow political borders. We wouldn't even need to make lots of continents.
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  #78  
Old July 10th, 2003, 10:05 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Quote:
How about something more mundane? Magical teleportation methods require that the teleporter have either been to or seen the place in question, and most travel is prevented due to fierce sea storms and poor navigational skills (or superstition?) requiring ships to stay within sight of land. This would severly limit guild alliances; there would only be a few that could travel the distance.
that would work.

Quote:
Perhaps the guilds require state license to operate in an area; then most guilds would be limited to a single region, with the larger guilds having license in several. Then guild borders would follow political borders. We wouldn't even need to make lots of continents.
that would do it.

hmm. continent number...given the rough seas, there's no reason not to make that a mystery. i vote for making this one small, maybe the size of canada, and putting two similair sized continents nearby. that would give us room for 7-9 major kingdoms with little stuff here and there and new places to explore later on.

ok, i really should sleep now.

[ July 10, 2003, 09:05: Message edited by: narf poit chez BOOM ]
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  #79  
Old July 10th, 2003, 06:55 PM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Hmm. Perhaps the mad Emperor Estep (or whatever his name was) and his weather-magic meddling is responsible for the unstable state of the seas. Narp's offhanded comment about good weather mages fixing things could explain why it's a little calmer around land. How long ago did Estep live? Assuming there once was a time when intercontinental travel did occur, we could now have legends about mysterious, far-away lands and stories about fantastic treasures/dangers/inhabitants. Twenty or thirty thousand years should be sufficient for a good deal of nonsense to get mixed in with whatever truth used to be known.

narf: check your PM for an update to the About MOTMA thread.
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  #80  
Old July 11th, 2003, 01:03 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

it's been stated as 300 years, but i beleive that could be changed without very much else needing to be changed. could everyone check there Posts and get back to me, please? thanks. or, i could just change the original and let our hordes of loyal readers point out the glaring errors.

assuming we have a loyal reader. i mean readers.

[ July 11, 2003, 00:09: Message edited by: narf poit chez BOOM ]
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