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  #1  
Old June 16th, 2003, 05:27 PM

dbt1949 dbt1949 is offline
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Default Atmospheric conditioners or ringworlds?

Which is the better research Atmospheric conditioners or ringworlds?
I've been experiment around with both and I'm quite impressed with making all your planets out to max.
I haven't investigated into the research cost tho.
What are you alls preferences?
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Old June 16th, 2003, 05:49 PM
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Default Re: Atmospheric conditioners or ringworlds?

I actually have both. I am converting planets and am building 2 ringworlds and a Sphere world !!

I actually declared "Peace" with the rest of the races so that I could finnish building the worlds before I finnished off the other races.

Now I just have to wait till friend gets back from vacation so we can can continue the game.
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Old June 16th, 2003, 06:21 PM

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Default Re: Atmospheric conditioners or ringworlds?

Both.

However, this will require two, very extenensive research, investment paths.
Stellar Manipulations and Planet Utilization.

The game you are playing, the other players must be very patent, to allow you this much time
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Old June 16th, 2003, 06:38 PM

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Default Re: Atmospheric conditioners or ringworlds?

In the game I'm playing now I had already developed ringworlds and was running out of things to research.That's when I researched up to atmospheric conditioners.
It just looked to me that it should be developed before ringworld as it affects so much more of your empire.
I mean like in the case of a large gas planet.It normally only has slots for 5 facilities but after the atmospheric conditioner does it's thing it goes to 25 facilites. You convert 5 of these and you've made a ringworld(equivilant).
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Old June 16th, 2003, 06:48 PM

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Default Re: Atmospheric conditioners or ringworlds?

Agreed dbt1949, and there is that good feeling when accomplished your first Ring World, or converted your first Atmosphere
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Old June 16th, 2003, 07:57 PM
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Default Re: Atmospheric conditioners or ringworlds?

I have never built a ring or sphere world. I have this old savegame lying around that I quit when I reached the 'I know I can win' point, maybe I'll move it forward just to see what a RW or SW look like. (they have to be built on a sector w/ a star, right ?)
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Old June 16th, 2003, 08:10 PM

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Default Re: Atmospheric conditioners or ringworlds?

Quote:
Originally posted by Chief Engineer Erax:
(they have to be built on a sector w/ a star, right ?)
Thats it

.9 Ring Worlds & Sphere Worlds
4.9.1 To Build a Ring worlds (or Sphere worlds) you need to:
4.9.1.1 Research Stellar Manipulation to level 5 for Ringworlds (level 8 for Sphereworlds) and Base Construction to level 3. (Quikngruvn)
4.9.1.2. build on a star.
4.9.1.3. create a Space yard ship (a ship that contains a shipyard component)
4.9.1.4. take the space yard ship to the star you want to build your world on.
4.9.1.5 start building STARBASES containing the components you need for the Ring/Sphere world.
4.9.1.6 once you have all necessary components, build go to the component activation icon to activate the construct - all the built star bases and components will disappear and you will have a ring/sphere world there instead.
4.9.2 NOTE: to speed construction (it takes awhile) you can construct bases housing more shipyards. (Taz-in-Space)
4.9.3 Ring- and sphereworlds count as both a star, and not a star. They count as not-a-star for purposes of planet building, solar panels, and star destroyers. They count as a star for purposes of building new stars (i.e.: you can't). (Suicide Junkie)
4.9.4 Ringworlds and sphereworlds are made using your default planet type and atmosphere. they are simply extra huge planets and must be colonized before you can use them.
4.9.5 To build a Ringworld you need 5 bases full with cables and 5 bases full with plating, and one placement base, ie 11 bases.
For a Sphereworld that is 10 plating bases and 10 cable bases and 1 placement base, i e 21 bases.

(FAQ)

[ June 16, 2003, 19:13: Message edited by: JLS ]
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Old June 16th, 2003, 08:51 PM
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Default Re: Atmospheric conditioners or ringworlds?

I've often (almost always) acquired a complete set of all the atmostphere-type-breathing populations before I get atmosphere converters, so they become unnecessary, unless you're in a game where some breather types are unavailable or non-existant, which is the case in a couple of my games where I haven't got far enough to research atmos converters anyway.

PvK
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Old June 16th, 2003, 11:48 PM
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Default Re: Atmospheric conditioners or ringworlds?

Quote:
Originally posted by dbt1949:
In the game I'm playing now I had already developed ringworlds and was running out of things to research.That's when I researched up to atmospheric conditioners.
It just looked to me that it should be developed before ringworld as it affects so much more of your empire.
I mean like in the case of a large gas planet.It normally only has slots for 5 facilities but after the atmospheric conditioner does it's thing it goes to 25 facilites. You convert 5 of these and you've made a ringworld(equivilant).
I think you are right. i'm currenly in the process of converting my 22 systems with the help of athmospheric converters and building ringworlds at the same time. I wish though that i had researched athmospheric convertors sooner.
Seeing a huge planet going from domed to "undomed" is quite an experience.
Depending on the size of your empire, this can have quite an impact
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Old June 16th, 2003, 11:49 PM
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Default Re: Atmospheric conditioners or ringworlds?

They are both valuable. Do both of them. Or, just go rampaging through AI territory and end the game.

Of course, capturing alien populations often eliminates the need for atmosphere converters (as PvK alluded to).
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