Well, if you DID allow it, at least it would make race design easy. Anyone who didn't take Religious, Temporal, Organic, Adv. Storage, and Hardy Industrialists doesn't have a chance. That doesn't leave much leeway in deciding anything else. Heck, I say leave it in, I'll just resubmit those Last 5 turns of mine. I always did want to break 300M.
(just kidding!)
Seriously, I wouldn't want to ruin anyone's chances who didn't have religious, especially since TG is allowing resubmits. Anyone with religious could just go back and add the time shrines all over for a big score boost, and anyone who didn't would be looking at a much bigger hill to climb.
Well, 'nuff said. I think I'm repeating myself.
Oh, one more thing I wanted to comment on:
quote:
Once upon a time, Puke said:
if the TS and SRF are not designed to work together (regardless of the bug that lets them) then what is the point of the TS?
Well, I had a huge diatribe on this that I just deleted to spare every the pain of reading it. Basically, there isn't much point except for early cost effectiveness. It's cheaper to research and build. Other than that, no point at all.
All the elements in the tech tree aren't necessarily balanced (resource facilities, weapons, computers vs individual resource bonus facilities, etc) So there's a number of things you could ask "what's the point..." about and not have a satisfactory answer. Maybe someone else can think of something, but it's an aspect of the game I find pretty annoying (though I do like SEIV, don't get me wrong).
-Drake