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				June 24th, 2003, 11:22 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Want strategies for seiging a planet 
 I like to use medium or large transports...
 ECM III
 Stealth and Scattering III
 Lots of extra armor III
 Solar sails III
 A few point defense.
 Maybe a weapon or bomb if I feel giddy.
 Usually trained 20% in a 20% fleet
 
 This gives your invasion vessel some quickness, defense, and survivability.
 
 Carry a small sample of every breathing type for instant exchange.
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				June 24th, 2003, 11:26 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Want strategies for seiging a planet 
 
	My DUCs, PPBs, APBs, etc. never have problems hitting fighters.Quote: 
	
		| Originally posted by Phoenix-D: No, they don't. But barring the Talisman, most ship-to-ship weapons don't hit fighters all that well. Especially on planets, where you can't get a training bonus.
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				June 24th, 2003, 11:36 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Want strategies for seiging a planet 
 For Massive Missile defense:
 Align your ships in a Broad formation.
 move your ships as close as you can get to the planet without being targeted.
 Then let a stray ship move into targeting range.
 
 Most of the time, most of the missiles will lock on to that 1 ship only, and will follow that ship only.
 
 Move the targeted ship out of the missile range.
 Move in all your ships and bombard the planet.
 
 Repeat until all weapon platforms are gone.
 
 For Massive Gun defense:
 
 Move in as close as you can.
 Get into range of your guns, fire at the planet, and move back out of range, or furthest away from the planet as possible.
 
 Repeat.
 
 For Massive gun and missile defense:
 
 Combine the two strategies as best as you can.
 
 [ June 24, 2003, 22:43: Message edited by: TerranC ]
 
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				June 25th, 2003, 12:01 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Want strategies for seiging a planet 
 
	Bear in mind weapons on a troop transport will not fire, even when in range. Unless you change the strategy, and then they won't drop troops. Point defense is ok though I believe. Will help if the planet is shooting missles at you.Quote: 
	
		| Originally posted by Stone Mill: I like to use medium or large transports...
 
 ECM III
 Stealth and Scattering III
 Lots of extra armor III
 Solar sails III
 A few point defense.
 Maybe a weapon or bomb if I feel giddy.
 Usually trained 20% in a 20% fleet
 
 This gives your invasion vessel some quickness, defense, and survivability.
 
 Carry a small sample of every breathing type for instant exchange.
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 Geoschmo
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
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				June 25th, 2003, 03:14 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Want strategies for seiging a planet 
 Thanks Geo- 
You're right. Nix on the weapons.  I don't use anything but PD.
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				June 25th, 2003, 10:11 AM
			
			
			
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 Private |  | 
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				 Re: Want strategies for seiging a planet 
 How about some unconventional warfare ....
 .... like "Puppet Political Parties"? Sure it's expensive, but, it's just as likely to succeed against a heavily populated planet as it is against a new colony.
 
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				June 25th, 2003, 10:26 PM
			
			
			
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 Private |  | 
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				 Re: Want strategies for seiging a planet 
 
	Wouldnt some shields be better than the armor?Quote: 
	
		| Originally posted by Stone Mill: I like to use medium or large transports...
 
 ECM III
 Stealth and Scattering III
 Lots of extra armor III
 Solar sails III
 A few point defense.
 Maybe a weapon or bomb if I feel giddy.
 Usually trained 20% in a 20% fleet
 
 This gives your invasion vessel some quickness, defense, and survivability.
 
 Carry a small sample of every breathing type for instant exchange.
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				June 25th, 2003, 10:37 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Want strategies for seiging a planet 
 Wouldnt some shields be better than the armor?"
 Stealth and scattering armor provide a 15% bonus each. Using them both means you are 30% less likely to be hit.
 
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				June 25th, 2003, 11:17 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Want strategies for seiging a planet 
 
	No; Shield Depleters can make short work of shields.Quote: 
	
		| Originally posted by Scipio: Wouldnt some shields be better than the armor?
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				June 25th, 2003, 11:35 PM
			
			
			
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				 Re: Want strategies for seiging a planet 
 You get 160 points of protection with armor, for 40kt. With max shields you get 375 shield points plus the 40kt of the generator. Even against shield killers, its ussually more efficent to have shields..especially since armor leaves you wide open to boarding parties, engine killers, and the otherwise pitiful skips-armor crystaline weapons. 
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