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  #1  
Old June 25th, 2003, 10:34 AM
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Default More expensive Intelligence projects

In huge quadrants, late in the game, a player could feasibly produce so many intelligence points that he could not spend it all amoung his 12 intelligence projects (IP). For this reason, I have considered creaating additional IPs (with the same functions as previous IPs), but that are more expensive.

Is this a good idea to put into a mod, and am I right that IPs attack CI with as many points as they cost?
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  #2  
Old June 25th, 2003, 10:48 AM
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Default Re: More expensive Intelligence projects

i remember people saying that.
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Old June 25th, 2003, 10:51 AM
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Default Re: More expensive Intelligence projects

Extending Intel projects is not a bad idea.

Also, it is indeed true that the more a project costs, the more CI it takes to defeat it.
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Old June 25th, 2003, 12:55 PM
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Default Re: More expensive Intelligence projects

I'm not that fond of intel projects as they are now. I'm going to omit them in my next game against TDM. A planet that switches sides is just too much. I can see that happen to the occasional ship but a planet?
And take a look at the cost. Nope, can't say i like it.
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Old June 25th, 2003, 11:59 PM

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Default Re: More expensive Intelligence projects

Quote:
Originally posted by Imperator Fyron:
Extending Intel projects is not a bad idea.

Also, it is indeed true that the more a project costs, the more CI it takes to defeat it.
Fyron, I notice your, projects, in the Adamant MOD, and I say, this is the best base to work with.
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Old June 26th, 2003, 12:25 AM
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Default Re: More expensive Intelligence projects

Minipol, you can mod out PPP. Just add a 0 to it's research req.

JLS, enough commas in your sentence? I don't know about Adamant being the best base to work from... there have been some intel mods in the past that may well be more thought out than what I have done in Adamant...
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Old June 26th, 2003, 12:43 AM

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Default Re: More expensive Intelligence projects

Quote:
Originally posted by Soulfisher:
In huge quadrants, late in the game, a player could feasibly produce so many intelligence points that he could not spend it all amoung his 12 intelligence projects (IP). For this reason, I have considered creaating additional IPs (with the same functions as previous IPs), but that are more expensive.

Is this a good idea to put into a mod, and am I right that IPs attack CI with as many points as they cost?
You might also want to mod up CI so that there is a defense against the higher level projects you are producing.
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Old June 26th, 2003, 04:17 AM
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Default Re: More expensive Intelligence projects

CI is plenty strong as it is... just a few can make you invincible against intel from 4-5 races at once (with high intel production, ofc)...
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Old June 26th, 2003, 07:29 AM

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Default Re: More expensive Intelligence projects

Quote:
Originally posted by Imperator Fyron:
CI is plenty strong as it is... just a few can make you invincible against intel from 4-5 races at once (with high intel production, ofc)...
If he mods offensive intel up 4-5 times, then you could only do that against one empire. More than that, and you can't stop it all, even from a single empire (with high intel prodcution, ofc).
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Old June 26th, 2003, 08:38 AM
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Default Re: More expensive Intelligence projects

Quote:
Originally posted by Imperator Fyron:
Minipol, you can mod out PPP. Just add a 0 to it's research req.
Thanks for the suggestion. I might just do that in the next solo game.
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