.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old July 7th, 2003, 03:16 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by Q:
quote:
Originally posted by Phoenix-D:
Q, you're being a bit too pessimistic.

http://www.shrapnelgames.com/cgi-bin...;f=23;t=009392

scroll down to the post by Geo. No gurrentees, but its possible.
I would love to be wrong!!
Believe me, you are wrong!
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #22  
Old July 7th, 2003, 03:21 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Like I've said in my mod's thread, and on the SEV wish list, there could be a little more flexibility as far as what types of components units may carry. If nothing else, Boarding Parties!!!
Reply With Quote
  #23  
Old July 7th, 2003, 03:25 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

TNZ the idea was to have a requirement not an ability. Ability really does not matter for a ship unless you want to make it a specific technology type. But thanks any ways.

And I doubt there will be another patch for SEIV. I do hold out hope though, but the chances, even if there was another patch, that some of the major modding issues and other concerns would be corrected are slim. The patch would more than likely contain only modest bug fixes.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #24  
Old July 7th, 2003, 04:52 AM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by Atrocities:

And I doubt there will be another patch for SEIV. I do hold out hope though, but the chances, even if there was another patch, that some of the major modding issues and other concerns would be corrected are slim. The patch would more than likely contain only modest bug fixes.
There's going to be one Last patch. Aaron himself has said that he plans to do one final patch after Starfury is out the doors.
And then he will begin work on SEV.

[ July 07, 2003, 03:52: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #25  
Old July 7th, 2003, 05:13 AM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Wouldn't it be great if the Last patch allowed SE4 combats to be carried out in Starfury?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #26  
Old July 7th, 2003, 10:37 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

I doubt the Last patch will introduce any particularly ambitiouts new features- after all, if the new patch introduced loads of bugs he'd have to release another (Last Last) patch to fix them =-)

I think maybe we need to resurrect the "bang for the buck" mod suggestion thread.

[ July 07, 2003, 09:39: Message edited by: dogscoff ]
Reply With Quote
  #27  
Old July 8th, 2003, 01:13 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Well that is good to hear, but I agree, no new stuff.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #28  
Old July 8th, 2003, 01:14 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by Atrocities:
Modding Limitations:

I have noticed over the course of many days that there are several limitations as to what you can or can not mod in SEIV. If I am mistaken about something I have listed below, please let me know.

1. The game chooses a random BMP image to display while setting up your race. If the game chooses an image that is no longer available it displays an error. It would be helpful to be able to mod this feature and tell it what images to display.

5. In the Settings.txt file in the Data folder I set the amount of Neutral empires to a higher number in correspondance to the main Empires with no luck. IE 5 main AI empires to 15 Neutrals. These settings must be enacted so that we can use fewer main races. For Example: The new star trek mod only has 10 main races. I have 20 neutral races but the game will not recognize the settings for using more neutral race. Instead it copies the main races in order to fill the requirements for 20 players. This is very frustraiting.

I have found a work around for the auto turn idea, just turn off some thing in the Minister/Empire Options screen, and hold down the F12 key. Works slick as snot.
Just to restate what I would like to see for the next patch.

[ July 07, 2003, 12:16: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #29  
Old July 8th, 2003, 07:56 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

A few things I've thought of..

-Fix the null planet issue! Almost impossible to add new planet sizes without running into this.

-Star: Unstable and a few other abilities don't work. It would be nice if they did (especially the "ground defense modifier" one)
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #30  
Old July 8th, 2003, 09:54 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Modding Limitations: Things needed for Next Patch

Quote:
And I doubt there will be another patch for SEIV.
You are so, so wrong my friend.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.