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  #1  
Old February 21st, 2001, 03:13 AM
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Urendi Maleldil Urendi Maleldil is offline
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Default 2001 SE4 AI Challenge

The deal: To see who can script the baddest and most destructive AI for SE4 in the universe.

The rules:
  1. All submissions are due by March 30, 2001. That gives you about a month.
  2. All scripts must be error free with the most recently available patch from Malfador Machinations (as of March 30). All scripts which generate errors will be disqualified. That means watch your spelling.
  3. Scripts may or may not come with their own race style. It's up to you.

The judging: after the March 30th deadline all AI's will be placed in a game with a human moderator and generated 'til there's one AI left standing or there's a reasonable stalemate.

The prize: There will be the 1st, 2nd, & 3rd place winners of the free-for-all and two honorable mentions for the highest technical merit and orginality/creativity. The only true prize is recognition and a damn good script.

Send all submissions to: kmusa047@uwsp.edu
Now accepting applications for judges as well. There are 5 openings.

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  #2  
Old February 21st, 2001, 03:24 AM
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Default Re: 2001 SE4 AI Challenge

Forgot the url:

students.uwsp.edu/kmusa047/
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Old February 21st, 2001, 05:14 AM

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Default Re: 2001 SE4 AI Challenge

What if a patch is released on the 30th that breaks everyone's scripts?
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Old February 21st, 2001, 05:43 AM

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Default Re: 2001 SE4 AI Challenge

Great idea!
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  #5  
Old February 21st, 2001, 07:29 AM
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Default Re: 2001 SE4 AI Challenge

I'm hoping that won't happen.
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  #6  
Old February 21st, 2001, 10:24 PM
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Default Re: 2001 SE4 AI Challenge

maybe the rules should be changed to state the latest patch as of march 15 or so. also, perhaps judging should include several games, maybe one in each quadrant type. or maybe all midlife and one or two in each quadrant size. or perhaps all midlife / medium with one game per racial point value to balance how people spend their AIs extra racial points. The rules could definitly be added to here.

also, the game type should be clearly defined for things like warp point connections, quad type, starting levels, etc etc. further, the game should be run with all the races set to human controll but with full ministers enabled. that will make sure that the game does not end when the one player is destroyed, and it will permit the full 20 contestants. how will you pick? first 20 in, or have elimination rounds? maybe 5 races per game in a small spiral and play a series of matched elimination games where the winners advance, where the winners are either the Last two races in the game or maybe the Last one race and the race that had the next highest score when it died. or maybe the two races with the highest score at turn 100 or 200..

this sounds like a really cool idea. I think i will give it a go if it evolves a bit.
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  #7  
Old February 22nd, 2001, 12:15 AM
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Default Re: 2001 SE4 AI Challenge

Great idea! We have been unofficially doing this with our AI Mod Pack for awhile (we are always comparing and checking our AI races against each other). I agree with Puke about the game parameters to some extent - but it is a double-edged sword. One of the larger problems which all of us who have created AI scripts face is testing the script under different start conditions - the number of different types really can blow your mind if analyze the different combinations (i.e. several of my earlier scripting attempts for the Darlok fell flat when started in a tech3 game or different type of galaxy). I assume the goal is to generate several more AI scripts which can be included in single-player games in the future. To this end, I would propose that the parameters be kept secret. This will force all of the AI modders to make their script as durable and flexible as possible and in then end, we will have a good variety of AI race scripts that are usable under all starting circumstances.
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Old February 22nd, 2001, 01:19 AM
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Default Re: 2001 SE4 AI Challenge

quote:
Originally posted by Tampa_Gamer:
To this end, I would propose that the parameters be kept secret. This will force all of the AI modders to make their script as durable and flexible as possible and in then end, we will have a good variety of AI race scripts that are usable under all starting circumstances.


I will second that. I am still in favour of either multiple trials or an elimination system.

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  #9  
Old February 22nd, 2001, 03:33 AM
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Default Re: 2001 SE4 AI Challenge

rule adjustment: the free-for-all will be a 5000 racial point game, so tailor your AIs to that. Because of this an .emp file is also required. I'm also dropping the restriction on the number of judges.


How judging works:

Each judge will recieve a copy of each submission and test it as they see fit. They are given full discretion.
Each judge will also recieve a feedback form asking different questions about how well the AI performed in different areas which they will then turn in after a short judging period is over.
Al the AIs are then plugged into the free-for-all to determine the 1st, 2nd, and 3rd place winners. If there are more than 19 submissions, they will be played out in several games ladder-style.
The technical and originality awards are determined by the judges.

Expect a dedicated web site soon.
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  #10  
Old February 22nd, 2001, 03:48 AM

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Default Re: 2001 SE4 AI Challenge

Why not a 2000 pt game or both atleast?
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