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  #1  
Old July 11th, 2003, 06:27 AM
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Default A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

Make it so that the Talisman is only available to bases, weapon platforms, and satellites (i.e. for defensive purposes only).

[ July 16, 2003, 00:26: Message edited by: Spoo ]
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Old July 11th, 2003, 06:39 AM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

Did I miss something? It sounds like you are replying to a post about the Talisman.

What you have suggested can be done easily but why? It give such an unfair advantage to us religious freaks who use it.
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Old July 11th, 2003, 07:05 AM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

My favorite fix is to make it a mount (even one with +100% to hit). That way (at least in SE4), you have to decide between big damage and total accuracy.
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Old July 12th, 2003, 06:55 AM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

Quote:
but why? It give such an unfair advantage to us religious freaks who use it.
As it stands you can already put talismans on bases and weapon platforms (not sure about sats). What I'm proposing is to remove them from ships.

It would also discourage people from dropping aggressiveness all the way when they take the Religious trait.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Old July 12th, 2003, 07:09 AM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

I think he was asking why you would want to take away their advantage.
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Old July 12th, 2003, 07:14 AM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

Because it is an unfair, unbalancing, illogical, unrealistic advantage.
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Old July 12th, 2003, 07:14 AM

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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

Quote:
Originally posted by Krsqk:
My favorite fix is to make it a mount (even one with +100% to hit). That way (at least in SE4), you have to decide between big damage and total accuracy.
That's not a fix. Anyone in their right mind would take 100% hit chance over big damage (unless in a situation where the big damage guns hit quite a bit, which as a talsiman player fighting only at maximum weapon range is not bloody likely). Althought I suppose it does weaken the talisman somewhat.
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Old July 12th, 2003, 07:34 AM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

What it does is take away the biggest advantage of large ships--the ability to far out-damage small ships. A BB can equal the damage of two LCs with less tonnage and lower cost. The big numbers also help 1) chew through emissive/crystalline armor effects, and 2) wear down enemy ships faster. Add the talisman, and it's even more uneven. This way, the BB would be more equivalent to the two LCs--it would probably even be 1 combat MP slower. It's almost like having a "big little" ship.

[edit]And if the weapons are the standard APB/PPB (which attenuate with range), a choice between 100% hit at max range/minimal damage and 60-70% hit at closer range/max damage/multiplied damage isn't so clear. It takes a lot of unmounted APB hits to destroy a BB.

[ July 12, 2003, 06:45: Message edited by: Krsqk ]
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Old July 12th, 2003, 07:36 AM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

Why not just increase the size of the talisman to 100, 200kT or whatever you feel "balanced"? Why not increse the cost of the racial trait religious? IMHO there will never be a general concensus over balance especially if it comes to racial technologies. So I believe we should use the simple solutions to balance the game as we individually like it. But we already had this discussion for the allegiance subverter.
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Old July 12th, 2003, 08:23 AM

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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

"Because it is an unfair, unbalancing, illogical, unrealistic advantage"

Everything except unrealistic you can argue for. But when we're running around in ships that don't eat, and run the engines off the same stuff they SHOOT, I thing realism is already getting stretched a bit.
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