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  #1  
Old February 21st, 2001, 03:05 PM

God Emperor God Emperor is offline
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Default Re: Blackline file changes for Modders

Thanks Tampa_gamer.
I intend to review the changes to the AI_DesignCreation, Settings, TechArea and AI_Research files and will respond on this thread with anything of interest.
Catch ya later.....
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  #2  
Old February 21st, 2001, 03:49 PM

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Default Re: Blackline file changes for Modders

quote:
Originally posted by Tampa_Gamer:
I am in the process of analyzing the changes to the \AI, \Data and individual race files with the most recent patch (1.27). As I did for the previous patch in December, I am posting blackline comparisons of the changed files against 1.19). As far as I can tell the only files (other than the .exe of course) that have changed and that modders may have to adjust for are the following:

\Data Directory

Components.txt (only Daynarr's APB change )



Actually, there's also that change in number of units per turn fighter bays, satellite bays and mine launchers can launch per turn.



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  #3  
Old February 21st, 2001, 05:35 PM

SunDevil SunDevil is offline
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Default Re: Blackline file changes for Modders

Tampa_Gamer:

From what you posted so far, does that mean that MM didn't even touch the rest of the ai files? There is still a lot work to be done to those files. When you get a chance after finishing the patch comparison document, could you let me know what you thought of my mod. Thanks and good work once again.
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  #4  
Old February 21st, 2001, 07:45 PM
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Default Re: Blackline file changes for Modders

Yes and no. Even though the files were not changed, I think MM spent an extraordinary amount of time changing the way the files interact within the game (via hard-coded changes and based on the fixes list since 1.19). This is what we were looking for, since we can always modify the data\ai files. I really cannot offer further opinion until I play some games later this week.
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Old February 21st, 2001, 09:54 PM

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Default Re: Blackline file changes for Modders

Tampa_Gamer,

I've gone over the default_ai files since installing the new patch, and I haven't seen any changes to them. I'm going to be updating my mod soon, for now just use my old mod to test. Let me know when you need the next Version. Thanks
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  #6  
Old February 21st, 2001, 11:49 PM
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Default Re: Blackline file changes for Modders

SunDevil- which default files are you saying did not change? All of those AI files that I indicated below have a newer date/time/size than those included in the 1.19 patch and do actually have some changes in them (the most extensive being the strategies file).
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  #7  
Old February 21st, 2001, 11:53 PM

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Default Re: Blackline file changes for Modders

The three ai files that my mod deals with

_ai_politics
_ai_settings
_ai_anger
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  #8  
Old February 22nd, 2001, 12:46 AM

God Emperor God Emperor is offline
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Default Re: Blackline file changes for Modders

I have reviewed the AI_Research and AI_Design Creation files and believe that not a lot has changed (Defence Ship has been deleted though).
I will post a mod for these files on the weekend once I have had a chance to get into a game.
Cheers!
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  #9  
Old February 22nd, 2001, 01:20 AM
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Default Re: Blackline file changes for Modders

Gee, I hope that doesn't mean that calls to "Defense Ships" will no longer work. A lot of us need that ship type to get more variety in the AI ship designs and to be able to control what the AI is producing. and yes, since I am still on the board's at this late hour, it means I am still at work and not at home downloading the new patch

[This message has been edited by Tampa_Gamer (edited 21 February 2001).]
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  #10  
Old February 22nd, 2001, 01:25 AM
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Default Re: Blackline file changes for Modders

quote:
Originally posted by Tampa_Gamer:
and yes, since I am still on the board's at this late hour, it means I am still at work and not at home downloading the new patch


late hour? What, are you in Tampa or something? Over here in the real world, its only about 15:30.

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