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  #91  
Old July 29th, 2003, 05:29 PM

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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Would it be too much trouble to quick-n-dirty mod that? I'm asking because I really don't know.

I'll join for sure if the restrictions are firmed up, but I'll probably join anyway.
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  #92  
Old July 29th, 2003, 05:33 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Slick:
So as it stands, the restrictions will be per gentleman's agreement? I have no problem with that.

Slick.
I think the controlling factor here will be people's willingness to use a mod. I have no problem setting one up, the changes involved are simple. And I know the guy who put's them on PBW. But if using a mod means we turn off some people that don't like using mods we can try to do it as a GA. But if anyone misses a bunch of turns the AI is going to screw things up a bit.

By the way I ran some tests of transport carriers. One transport with five engines and all bay I's can hold 14 small fighters or 8 large fighters. Two frigates with two DUC V's, one PDC V, one combat sensor and one ecm each can deal with 14 small fighters with DUC 3's with little or no damage to the Frigates. 8 large fighters with more DUC 3's and combat sensors and ecm can seriuosly damage or kill one of the frigates, but the second one still gets them and the carrier. And though the maintenance on a transport carrier is a little lower then two frigates, the cost and time to build and collect the fighters should offset that.

With better fighter bays you could cram more fighters on, or someone might be able to design a slightly better fighter then I can. But the difference if any will be one of a minor degree I think. And facing a fighter heavy race a player could always throw a few fighter killer frigates in each fleet with fewer guns and more PDC.

So I think unless someone comes up with some factor I am missing we are safe with transports in the game. Fighters will be more of a factor then they are in the regular game, but shouldn't dominate.

Geoschmo

[ July 29, 2003, 16:36: Message edited by: geoschmo ]
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  #93  
Old July 29th, 2003, 07:04 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Well, as others might remember, I'm one not prone to mods. So, I'd prefer the gentleman's agreement. After all, I think all the ship discussions are verifiable during play. So, unless I'm overlooking something, ungentlemanly people can be caught.

As to AI doing something if a turn is missed, that's the player's loss. I.e., if the AI researched destroyers, just don't build one. IF the AI later builds a destroyer, you must scrap it. If one misses so many turns that the AI researches, builds and moves a destroyer into play, THAT player shouldn't be playing any more anyway (IMHO). If a player drops, can't the position be "scrapped"?

Finally, I'd suggest limiting fighters to smalls. Bad enough they are around 1/3 the size of a frigate already.
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  #94  
Old July 29th, 2003, 07:15 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Slynky:
Finally, I'd suggest limiting fighters to smalls. Bad enough they are around 1/3 the size of a frigate already.
Well I wouldn't object to that if everyone thinks it's a good idea. But actually a small fighter is less then a tenth of the size of a frigate (15Kt). Large fighter is only an eigth the size (25Kt). Are you thinking of drones maybe? Small ones are half the size of a frigate. And the large ones are almost as big as the frigate, and no maintenance. That's why I felt it prudent to limit them to small only.

The platforms and bases I thought should be limited because of the mounts that the larger sizes get. Too powerful for 200Kt ships to face I believe.

The medium and large fighters don't get mounts, and aren't so big that I think they are a problem. But if everyone wants them out that is fine too.

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  #95  
Old July 29th, 2003, 07:23 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Slynky:
Finally, I'd suggest limiting fighters to smalls. Bad enough they are around 1/3 the size of a frigate already.
Well I wouldn't object to that if everyone thinks it's a good idea. But actually a small fighter is less then a tenth of the size of a frigate (15Kt). Large fighter is only an eigth the size (25Kt). Are you thinking of drones maybe? Small ones are half the size of a frigate. And the large ones are almost as big as the frigate, and no maintenance. That's why I felt it prudent to limit them to small only.

The platforms and bases I thought should be limited because of the mounts that the larger sizes get. Too powerful for 200Kt ships to face I believe.

The medium and large fighters don't get mounts, and aren't so big that I think they are a problem. But if everyone wants them out that is fine too.

Geoschmo

Actually, I'm almost ashamed of what weight unit I was thinking when I wrote that (well, if you insist...a satellite )
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  #96  
Old July 29th, 2003, 07:28 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Slynky:
Actually, I'm almost ashamed of what weight unit I was thinking when I wrote that (well, if you insist...a satellite )
I considered limiting sattelites, but decided against it. They medium and large ones do have mounts, but not even as good as the small WP and base mounts. And even the large ones aren't that big. Plus since there is no way to build bases on warp points anymore, someone may want to use some sats there for defense. But if people think we should limit the sats I don't have a problem doing it. I am open to suggestions for limiting more stuff. I just don't want to get into allowing more stuff as that gets away from the original idea IMHO.

Geoschmo

[ July 29, 2003, 18:39: Message edited by: geoschmo ]
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  #97  
Old July 29th, 2003, 07:38 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

If everyone uses the None AI type, then there should not be a problem with missing turns and the AI screwing things up. It won't design or build ships, or do research. Very simple solution.
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  #98  
Old July 29th, 2003, 07:42 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Imperator Fyron:
If everyone uses the None AI type, then there should not be a problem with missing turns and the AI screwing things up. It won't design or build ships, or do research. Very simple solution.
Or they can just check the box in the minister screen that AI should not make changes during simultaneous games. I have been getting away from telling people to use the "None" files since the NoAI mod is now obsolete.

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  #99  
Old July 29th, 2003, 07:47 PM

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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Is there now a firm NO on the whole 'mod' question?
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  #100  
Old July 29th, 2003, 08:00 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

I see this game as much a research project as for fun. I also have no problems with majority decision. I vote for no limits on fighters.

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