.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 29th, 2003, 09:03 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Facility Names (Adamant Mod)

Seeing as Loser came up with some nice names for DS, I was wondering if he (or anyone else) would like to come up with some for me too.

I need same cool names for:
Labor Shrine I-VI (increases planet resource production)
Labor Temple I-III (increases system resource production)
Birth Shrine I-III (increases reproduction in sysstem)
Healing Shrine I-VI (cures level 1 plague and increases planet happiness)
Healing Temple I-III (cures level 2 plague and increases system happiness)
War Shrine I-III (combat bonus to ships in system)
Wisdom Shrine I-VI (increases planet research)
Wisdom Temple I-III (increases system research)

I have names for the rest of the shrine types.

Death Shrine I-VI:
Temple of Death
Temple of Sacrifice
Temple of Carnage
Temple of Slaughter
Temple of Massacre
Necropolis

Fate Shrine I-VI:
Temple of Fate
Temple of Doom
Temple of the Ages
Temple of the Eon
Chantry of Eternity
Temple on the Edge of Time

Nature Shrine I-III (planet-affecting):
Nature Shrine
Sacred Glen
Sacred Grove

Nature Temple I-III (system-affecting):
Commune of Natural Balance
Commune of Natural Order
Virility of Worlds

[ July 29, 2003, 20:05: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old July 29th, 2003, 09:21 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Facility Names (Adamant Mod)

Well... that's a list of a more imposing length...

Shrine to the Womb (too species specific?)
Fertile Palace
Tower of Hope
Reply With Quote
  #3  
Old July 29th, 2003, 09:23 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Facility Names (Adamant Mod)

You only have to give me as many names as you want to.

The womb one is too race-specific, yes. Only mammalian races have wombs.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old July 29th, 2003, 09:28 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Facility Names (Adamant Mod)

Labor shrine (planet-wide)

Shrine to the Proletariat
Temple of Humility
Temple of Common Honor
Temple of the Productive Hand
City of Every Being's Value
Utopia

[ July 29, 2003, 20:35: Message edited by: Loser ]
Reply With Quote
  #5  
Old July 29th, 2003, 09:30 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Facility Names (Adamant Mod)

Quote:
Originally posted by Imperator Fyron:
Only mammalian races have wombs.
Egg-laying species have wombs too, it's where the eggs grow before they are laid.

Plants don't, machines don't, and neither do a number of other improbable anatomies.

[edit: adjectives and adverbs are different]

[ July 29, 2003, 20:36: Message edited by: Loser ]
Reply With Quote
  #6  
Old July 29th, 2003, 09:31 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Facility Names (Adamant Mod)

reusing a wasted post.

Labor (system-wide)
Sanctuary of the Artisan
People's Retreat
Haven of the Dedicated Contributor.

[ July 29, 2003, 20:47: Message edited by: Loser ]
Reply With Quote
  #7  
Old July 29th, 2003, 09:32 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Facility Names (Adamant Mod)

Great names! Keep up the good work.

I do not think that where egg-laying species develop the eggs before laying them counts as a womb. But even if it is still classified as a womb, it is not at all the same thing as the concept of a womb in a mammalian species. The egg and nest provide that role. But of course, plant and machine races (as well as giant amoebae and such) have no wombs to speak of, so
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #8  
Old July 29th, 2003, 09:33 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Facility Names (Adamant Mod)

My convention is that "shrines" affect the planet, and "temples" affect the system. So, there should not be any mention of "temple" for Labor Shrines, only for Labor Temples.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #9  
Old July 29th, 2003, 09:38 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Facility Names (Adamant Mod)

I just got an idea for a shrine for Nature Ethos (the Deeply Religious trait is separated into 6 different traits) that would protect the planet form Planet Destroying weapons. Can you think of a name for that?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #10  
Old July 29th, 2003, 09:39 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Facility Names (Adamant Mod)

Quote:
Originally posted by Imperator Fyron:
My convention is that "shrines" affect the planet, and "temples" affect the system. So, there should not be any mention of "temple" for Labor Shrines, only for Labor Temples.
I thought you mgiht have such a convention, but I could tell if it was being followed, per your examples.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.