.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 30th, 2003, 08:29 PM
Litcube's Avatar

Litcube Litcube is offline
Corporal
 
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
Litcube is on a distinguished road
Default Colony Management

Hiee!

I'm still the newby guy. Due to the akward planet resource structure of this game, I'm interested in colony and resource management. If there's any information that anyone can share with me, I'd be very appreciative. I'd say things like, "thank you," and, "thanks alot!".

What rules do you follow when making colony types? The colony type names (Mining Colony, Military Installation), anyone use them?

Anything else you can help me with, I'd be greatful.
Reply With Quote
  #2  
Old July 30th, 2003, 08:37 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Colony Management

Those colony types are used by the AI when it picks a facility to build. Otherwise, they are just eye candy.

I just build whatever I am needing at the time. If I need more minerals, I build those wherever there is 60% or better value. Orgs and Rads go on planets with 80% or better when they are needed (and not many are needed). Once I get Monoliths, those go on every planet that has at least one value above 100 or at least 2 above 80. Everything else gets research/intel.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old July 30th, 2003, 08:53 PM
Litcube's Avatar

Litcube Litcube is offline
Corporal
 
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
Litcube is on a distinguished road
Default Re: Colony Management

Cool.

You were also mentioning before, you place a SY on every colony with more than 4 spaces?
Reply With Quote
  #4  
Old July 30th, 2003, 09:02 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Colony Management

I try to look at each star system as if it were semi autonomous, even though in SE4 they aren't. Some planet has be the "system capital".

That planet should be able to build a ship that could be sent to other planets in the system quickly. It should be far enough away from warp points to make it difficult to attack from outside the system. It should have the spaceport, space station shipyards.

Put resupply facilities on any planets in a straight line between warp points. If the planet is one or two spaces away and you need a resupply base, make it a waypoint. Don't bury your shipyards and resupply bases in the far corner of the system.

I like to put a spaceyard on any planet that holds more than 10 facilities. You never know when you'll need a buch of ships in a hurry.
Reply With Quote
  #5  
Old July 30th, 2003, 09:09 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Colony Management

Early on (first year), building a stack of 3-4 SY bases will help a lot.
You can pump out ships much faster that way.

Any planet that has excellent value in organics or rads should have some extractors of that type, even if you don't need them. Either you'll need them later, or you can scrap extractors on a multi-resource world in order to make room for more mineral miners.

When building monoliths, it is best to fill up the planet with regular miners first, then build one monolith and scrap one extractor at a time to change the planet over to monoliths.
Regular extractors can be made much faster than monoliths, and you'll harvest some extra resources while the monoliths are under construction.
Reply With Quote
  #6  
Old July 30th, 2003, 09:14 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Colony Management

Quote:
Originally posted by Litcube:
Cool.

You were also mentioning before, you place a SY on every colony with more than 4 spaces?
Yes. I try to get as much ship building capacity as possible. Overwhelming your enemies is the surest path to victory.

Quote:
When building monoliths, it is best to fill up the planet with regular miners first, then build one monolith and scrap one extractor at a time to change the planet over to monoliths.
That is a micromanagement nightmare, and I do not recommend doing that unless you want to spend 4 hours on a turn once you get a large empire.

[ July 30, 2003, 20:16: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old July 30th, 2003, 09:22 PM
EvilGenius4ABetterTomorro's Avatar

EvilGenius4ABetterTomorro EvilGenius4ABetterTomorro is offline
Sergeant
 
Join Date: Apr 2003
Location: Portland, Oregon
Posts: 268
Thanks: 0
Thanked 0 Times in 0 Posts
EvilGenius4ABetterTomorro is on a distinguished road
Default Re: Colony Management

One colony type I added was "Warehouse Colony" Not to be confused with "Whorehouse Colony" Mediocre resources, 1 shipyard for repair only, and lots of cargo. The premise is that this colony would pump out and store Weapons Platforms for future use and deployment; if I should need to dipatch a large transport to pick them up for deployment on the infidels planets. Could do the same for fighters too. Could get pricey if my WP's get obsolete!
I guess this could be called a "Military Outpost" also.
Reply With Quote
  #8  
Old July 30th, 2003, 09:58 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Colony Management

I've created "Storage Bases" (1 SY and the rest resource storage) and "Resource Colonies" (monoliths)...

I like to put a SY on every planet, no matter how insignificant, just because it provides a larger shipbuilding capacity and I don't have to worry when I go to the construction queues to multi-add a ship that I haven't turned off "planets (without shipyards)" in the build queues window and lose my selection Why can't you select a group of SY's by clicking the first then shift-clicking the Last, and make control-clicking select one at a time?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #9  
Old July 30th, 2003, 10:36 PM
Litcube's Avatar

Litcube Litcube is offline
Corporal
 
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
Litcube is on a distinguished road
Default Re: Colony Management

Awesome help, thanks guys.
Reply With Quote
  #10  
Old July 30th, 2003, 10:42 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Colony Management

You may enjoy some of your questions explored in the Newbie FAQ:

17.3 Managing Your Economy
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.