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  #21  
Old September 17th, 2003, 03:19 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: deadly conditions.

Quote:
Originally posted by oleg:
Oh, dear :0

I' have to forfeit this game then

That killer event occured on my HomeWorld, and it is the not-connected AIC game against low bonused AI...

Anyway, what is the correct formulae for condition changes ? I am 100% certain it was only -20 change.

JLS, may be you should reconsider events.txt settings ?
What is this nonsense?

Hello, AIC is -5 low and -10 med not -20. anybody can check this - stop causing trouble Oleg
1: What does AI bonus have to do with anything
2: You are telling me your home world was hit by the event and it went to zero?
3: What does the Home world start at usefully, unlikely it was 10 because then wouldn’t you have started with it harsh or deadly?
4: None of us ever have started any game with a harsh Home Word.

5: Oleg, why are you posting this nonsense?

[ September 17, 2003, 14:26: Message edited by: Grand Lord Vito ]
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  #22  
Old September 17th, 2003, 03:30 PM
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Default Re: deadly conditions.

Quote:
Originally posted by Grand Lord Vito:
[QB

5: Oleg, why are you posting this nonsense?

[/QB]
GLV, did you read my previous post ?
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  #23  
Old September 17th, 2003, 03:35 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: deadly conditions.

Quote:
Originally posted by oleg:
It was with latest AIC file. 4.01 I think.
Medium event has -20, low has -10 effect.

Here is the file:
http://forum.shrapnelgames.com/newup...1062772445.txt

BTW, are you sure you are looking on "planet -conditions change" and not "planet - value change" ?

I NEVER EVER distribute disinformation ! I might make mistakes sometimes, sure, but who don't ?
That file was presented to us as a beta file as it says
EVENTS DATA FILE ~ AIC ~ 4.beta 1

6: Why did you post your this so called result here and not email JLS?
7: Why did you state it was AIC and not some beta file that gave you a problem?
8: Are you now saying still - your HW started at 20 harsh or deadly?



[ September 17, 2003, 14:38: Message edited by: Grand Lord Vito ]
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  #24  
Old September 17th, 2003, 03:50 PM
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Default Re: deadly conditions.

Well, may be I really should e-mail it to JLS instead of posting here

I just wanted to make sure AIC 4.01 will be OK

---
My planet was Unpleasnt before event and become Deadly after event. I was unable to recover it even to Harsh after 200 turns. That's all what I wrote.

Actually, -20 turn even Good planet to Deadly and -10 turn Good to Harsh.
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  #25  
Old September 17th, 2003, 03:57 PM
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Alneyan Alneyan is offline
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Default Re: deadly conditions.

After a quick test, yes the influence of this value is quite strange. A planet can drop to Deadly if it was Unpleasant with a -20 event, or perhaps even less. And yes, such events can occur in your homeworld, even if it isn't common.
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  #26  
Old September 17th, 2003, 04:02 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: deadly conditions.

Quote:
Originally posted by oleg:
I NEVER EVER distribute disinformation ! I might make mistakes sometimes, sure, but who don't ?
It looks like disinformation to me, just look at the questions raised before you
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  #27  
Old September 17th, 2003, 04:04 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: deadly conditions.

Quote:
Originally posted by Alneyan:
After a quick test, yes the influence of this value is quite strange. A planet can drop to Deadly if it was Unpleasant with a -20 event, or perhaps even less. And yes, such events can occur in your homeworld, even if it isn't common.
Oleg stated the HW was good not Unpleasant


Quote:
Originally posted by oleg:
I was very sceptical too, but then my HW went from Good to Deadly in one month

However, there might be a trend for HW be protected, but it is not 100%. Only MM can tell us.


[ September 17, 2003, 15:12: Message edited by: Grand Lord Vito ]
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  #28  
Old September 17th, 2003, 04:05 PM
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Default Re: deadly conditions.

And here are the values for the different conditions of the planets. (I only run tests with 0.1 , 0.2 and so on, I'm not sure if there is a difference between say 0.26 and 0.29. I suppose it is the same since the value is between "0.0 and 1.5" according to the editor)

0.0-0.2: Deadly
0.3-0.4: Harsh
0.5-0.9: Unpleasant
1.0-1.2: Mild
1.3-1.4: Good
1.5: Optimal

So, a world couldn't drop from Unpleasant to Deadly with a -20 event, if this value was an actual -0.2 I am now trying to see what happens with Good and Optimal homeworlds with the same event.

Even an Optimal planet drops to Deadly after such an event. Now testing with other values such as -10 and -5. *Is quite puzzled*

[ September 17, 2003, 15:09: Message edited by: Alneyan ]
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  #29  
Old September 17th, 2003, 04:24 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: deadly conditions.

Quote:
Originally posted by oleg:
Well, may be I really should e-mail it to JLS instead of posting here

I just wanted to make sure AIC 4.01 will be OK

---
My planet was Unpleasnt before event and become Deadly after event. I was unable to recover it even to Harsh after 200 turns. That's all what I wrote.

Actually, -20 turn even Good planet to Deadly and -10 turn Good to Harsh.
Yep, the Events 4.01 BETA file is now up to 4.04, JLS has asked me to test 4.03 it seems ok, there is still something about occurrence percentages he is not happy with.

A matter a fact wasn’t it you Oleg, that talked us all into changing the Event file and JLS from the the proven default AIC 3.02 file to this 4.0x BETA in the first place. It must have slip your mind when you did not post that it was only the Beta .01 Events file that had the problem

==================================================
EVENTS DATA FILE ~ AIC ~ 4.beta 1 ==================================================
AI Campaign Modeled by John Sullivan 2-21-2003
With Olegs, Regimented Events to maintain Severity integrity
==================================================
*BEGIN*
==================================================

BTW, did your HW start with good conditions, or is it now unpleasent


[ September 17, 2003, 15:46: Message edited by: Grand Lord Vito ]
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  #30  
Old September 17th, 2003, 05:16 PM
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Default Re: deadly conditions.

Quote:
..BTW, did your HW start with good conditions, or is it now unpleasent
[/QB]
I have two -20 events in my game. One on HW with unpleasant and another on colony with good. Both went to deadly I lost that game because was not able recover HW.
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