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  #11  
Old October 1st, 2003, 03:45 PM
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Default Re: in need of sage advice, pronto!

In simultaneous move games, you can only close a WP when you start the turn on that WP. I have tried being on a different WP, then:

move to target WP
issue close WP order

This has never worked for me. I may have missed something...
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  #12  
Old October 1st, 2003, 03:50 PM

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Default Re: in need of sage advice, pronto!

Quote:
Originally posted by Merry Jolkar:
I am in a desparate fight and need the sage advice of my community of counselors!

1) I would like a fleet in one system to intercept an enemy fleet now situated in another system. If I give the order "attack ship", will my fleet intercept the enemy fleet next turn, or just plot a course to intercept?
In the same Simu orders turn:
Best to program warp to the next System first (if you have enough MPs in the movement phase to warp).
Then program the "attack order".

Veiw orders should look something like.
Move to "~"
Warp
Seek "~"

= = = =
Otherwise your fleet may wait until the Enemy enters your existing System.



[ October 01, 2003, 15:02: Message edited by: JLS ]
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  #13  
Old October 1st, 2003, 04:16 PM
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Default Re: in need of sage advice, pronto!

Quote:
Originally posted by Imperator Fyron:
In simultaneous move games, you can only close a WP when you start the turn on that WP. I have tried being on a different WP, then:

move to target WP
issue close WP order

This has never worked for me. I may have missed something...
That used to work, although sometimes it would cause an RCE and crash the game if the warp point was already gone by the time you got to the place the warp point was supposed to be. Perhaps he fixed the RCE problem by removing the ability to move then close. I haven't tried it lately.
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  #14  
Old October 1st, 2003, 04:24 PM

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Default Re: in need of sage advice, pronto!

You can Open a Warp, Create a Planet etc. at the start, end or during a fly in Simu. You just need the movement point at the end.

Like you GEO, it has been a while since I Closed a Warp.

I think Fyron is correct, it closes only with the initial order to close then a move but not thru that warp, it will be just closed resulting in that move order to be canceled

[ October 01, 2003, 15:32: Message edited by: JLS ]
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  #15  
Old October 1st, 2003, 06:33 PM

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Default Re: in need of sage advice, pronto!

Thanks, all, for your help. By the way, double checking here -- selecting the fleet never gives me the option. So, I must have wormhole ship *outside* of a fleet in order to manipulate wormholes, right??? It would be nice if one could open and close holes without breaking out of the fleet (e.g., to protect your WM ship from mines...
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  #16  
Old October 1st, 2003, 07:13 PM

JLS JLS is offline
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Default Re: in need of sage advice, pronto!

Correct
SM ships can not be fleeted to complete SM tasks.

In regards to mines, when in doubt--->scout

[ October 01, 2003, 18:15: Message edited by: JLS ]
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  #17  
Old October 1st, 2003, 09:41 PM
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Fyron Fyron is offline
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Default Re: in need of sage advice, pronto!

Quote:
Originally posted by geoschmo:
That used to work, although sometimes it would cause an RCE and crash the game if the warp point was already gone by the time you got to the place the warp point was supposed to be. Perhaps he fixed the RCE problem by removing the ability to move then close. I haven't tried it lately.
I must never have tried it before he changed it then. It does add an extra layer of difficulty in sealing off WPs, so he may have changed it for more reasons than the bug.

[ October 01, 2003, 20:42: Message edited by: Imperator Fyron ]
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