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				October 13th, 2003, 11:11 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 FQM Damaging WPs 
 Tis a poll.      Feel free to respond with the reasoning behind your vote. |  
	
		
	
	
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				October 13th, 2003, 11:12 PM
			
			
			
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				 Re: FQM Damaging WPs 
 there's no option for four times as many.   
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				October 13th, 2003, 11:23 PM
			
			
			
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				 Re: FQM Damaging WPs 
 You are a glutton for punishment, aren't you?    |  
	
		
	
	
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				October 13th, 2003, 11:24 PM
			
			
			
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 Major |  | 
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				 Re: FQM Damaging WPs 
 I hate them so much I don't join FQM games anymore. It's just extra micromanagement without adding any depth to the play. 
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				October 13th, 2003, 11:26 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: FQM Damaging WPs 
 There should be a Version of FQM that has everything the same except the damaging WPs.  That would be good. 
				__________________Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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				October 13th, 2003, 11:34 PM
			
			
			
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 Colonel |  | 
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				 Re: FQM Damaging WPs 
 Have not played FQM but I see no reason to take them out 
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				October 13th, 2003, 11:47 PM
			
			
			
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				 Re: FQM Damaging WPs 
 
	It is very simple to remove them. The host just has to go into StellarAbilityTypes.txt and set the chances for the damaging WPs to 0, and there will be none. That file is only used when the map is generated, so nothing has to be changed on PBW or on the players' copies of the mod.Quote: 
	
		| Originally posted by primitive: I hate them so much I don't join FQM games anymore. It's just extra micromanagement without adding any depth to the play.
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				October 13th, 2003, 11:52 PM
			
			
			
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				 Re: FQM Damaging WPs 
 well, i was just being arguementive.   
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				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
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				October 13th, 2003, 11:52 PM
			
			
			
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				 Re: FQM Damaging WPs 
 Pouble dost!
 [ October 13, 2003, 22:53: Message edited by: narf poit chez BOOM ]
 
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				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
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				October 13th, 2003, 11:53 PM
			
			
			
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 Major |  | 
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				 Re: FQM Damaging WPs 
 
	There is just too many of them, so often there is no choice but going through. The damage is not a big deal as its usually only minor, but the ships looses its orders. This is particulary anoying for colonizers.Quote: 
	
		| Originally posted by mottlee: Have not played FQM but I see no reason to take them out
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 Fyron:
 I'll keep that in mind when I discuss game setup in the future
 
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