.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 7th, 2003, 11:56 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default An interesting MP Combat Discovery!

I am running a simulation PBW game testing out the Conqeust mod when I ran acrossed this bug.

All weapons are stock, not modified.

Each race has a fleet of ships equal to each other at around 25 ships appeace. Both races have the same advantages, and standard additional ship components and ship experience levels. (Ecm, Multi Trac) (Training at 20%)

One race is torpedo based, the other PPB.

What I am finding is that in simulations the PPB ships decimate the Torpedo ships. But I process the turn and I discover that the PPB ships are destroyed each and every time with only the loss of one or two Torpedo ships. I replayed the combat and discovered that the Torpdeo ships, which are to fire once every two turns or so are firing each turn. This gives them a fricking huge advantage.

[ November 07, 2003, 13:18: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2  
Old November 7th, 2003, 12:15 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: An interesting MP Combat Discovery!

To test this theory out, I combined fleets. I had a fleet of 100 Torp ships fight a fleet of 170 PPB ships. Care to guess who won?

The Torp fleet anhilated the PPB fleet. This has got to be a bug!!!
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old November 7th, 2003, 03:04 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: An interesting MP Combat Discovery!

Thanks for running that double check Geoschmo, I will double check the files again, it has to be something I did then. I will figure it out and post what I find later.

Ah the fun of modding. I wonder what this will do? What do you mean the WMG can fire torpedos now???
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #4  
Old November 7th, 2003, 04:03 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: An interesting MP Combat Discovery!

Of course, if it's just his mod and they're still only firing every other turn in the simulator, then that would be a DIFFERENT bug in the game
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #5  
Old November 8th, 2003, 02:35 AM
Unknown_Enemy's Avatar

Unknown_Enemy Unknown_Enemy is offline
First Lieutenant
 
Join Date: Jun 2002
Location: France
Posts: 664
Thanks: 0
Thanked 0 Times in 0 Posts
Unknown_Enemy is on a distinguished road
Default Re: An interesting MP Combat Discovery!

which patch level ?
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
Reply With Quote
  #6  
Old November 8th, 2003, 02:38 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: An interesting MP Combat Discovery!

Quote:
Originally posted by Unknown_Enemy:
which patch level ?
I'm sorry UE, I don't understand the question. The latest Version of SEIV is what I am using.

It might be an effect of the mod, but then again it might not be. I was hoping that others might have some info on this or possibly double check it in a game or PBW game to see if it is an issue or just some fluke I experienced.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #7  
Old November 8th, 2003, 02:52 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: An interesting MP Combat Discovery!

I just ran a quick test using Version 1.84 and the topedoes were defintly only firing every other turn in combat. I would guess it's something quirky with your mod. You are sure you didn't change the ROF?

If you have some files and a save game I'd be happy to look at them and see if I can turn anything up.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.