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  #1  
Old December 13th, 2003, 10:35 PM
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Default Map editor

Have you noticed you get same maps every time you generate them with SE4 map editor? Or have you noticed "no ruins" check box doesn't work?
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  #2  
Old December 13th, 2003, 10:55 PM

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Default Re: Map editor

Yea, the map editor has some problems.

The workaround, for the map editor generating the same maps, is to generate the maps in the main program and then save them. You then reopen them from the map editor. The main SE4 program DOESN'T have this particular problem.

I did NOT know that the NO RUINS doesn't work. Again try using the main SE4 program for the initial map generation and then modify using the map editor.

Maybe SE5 will have a better map editor.
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Old December 13th, 2003, 11:06 PM
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Default Re: Map editor

Quote:
Originally posted by Taz-in-Space:
Maybe SE5 will have a better map editor.
I hope so. Fortunately it's very easy to make a better map editor than in SE4.
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Old December 14th, 2003, 12:28 AM
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Default Re: Map editor

hopefully, SE5 will have a campaign editer.
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Old January 4th, 2004, 05:31 AM

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Default Re: Map editor

I am trying to use the map editor to generate a large map using FQM standard. I keep getting access violations and then crashes. Would really like to create a 255 system map, but can;t seem to get past the crashes. Anyone, help available?

(I do have the settings.txt data file set to 255 systems max)

thanks,

Alarik
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  #6  
Old January 4th, 2004, 05:33 AM
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Default Re: Map editor

Another problem with the map editor is that it does not work well at all with non-standard data files. Just generate the map in-game and edit it as necessary in the map editor.
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  #7  
Old January 4th, 2004, 05:38 AM

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Default Re: Map editor

Well, I keep doing that, but, I swear I have never gotten a map that is anywhere close to 255 systems. They appear to top out around 160. I'm basically trying to see how big a map I can make...is the map size affected by the number of players? Or something else besides "max number of systems" setting?


Quote:
Originally posted by Imperator Fyron:
Another problem with the map editor is that it does not work well at all with non-standard data files. Just generate the map in-game and edit it as necessary in the map editor.
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Old January 4th, 2004, 06:08 AM
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Default Re: Map editor

Yes, I have experienced the same problem!

It seems to depend on what Quandrant Type you choose to generate. With the maximum set to 255 and I get:

Mid-Life: This works. I get lots of star systems.
Cluster: Doesn't work as well. There's always a blank area around the four borders of the galaxy without any systems.
Galactic Edge: BAD! Get nowhere near 255.
Spiral Arm: BAD! Most of the stars form a rectangle on the outer edge of the quadrant window, with not many stars in the middle.
Grid: BAD! Get a quadrant with stars neatly arranged in a grid, but nowhere near 255 stars.
Ancient: This works OK. Get lots of systems.

So try using Mid-Life or Ancient.

Does anybody know how to fix the other quadrant types?
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  #9  
Old January 4th, 2004, 06:10 AM
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Default Re: Map editor

Quote:
Originally posted by alarikf:
I am trying to use the map editor to generate a large map using FQM standard. I keep getting access violations and then crashes. Would really like to create a 255 system map, but can;t seem to get past the crashes. Anyone, help available?

(I do have the settings.txt data file set to 255 systems max)

thanks,

Alarik
Do you happen to be trying to make a grid map? Grid maps can't have that many systems.

Also, are you using gold? Older Versions of the game had more frequent problems with crashing creating larger maps.

Geoschmo

Edit:
You were faster then me and more detailed Kamog.
Quote:
Originally posted by Kamog:

Does anybody know how to fix the other quadrant types?
Nope, don't think they can be.

[ January 04, 2004, 04:12: Message edited by: geoschmo ]
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  #10  
Old January 4th, 2004, 06:21 AM

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Default Re: Map editor

Yep, you describe the same problems I'm having. Oh well. Good to know that I'm not alone, at least.

thanks,

Alarik

Quote:
Originally posted by Kamog:
Yes, I have experienced the same problem!

It seems to depend on what Quandrant Type you choose to generate. With the maximum set to 255 and I get:

Mid-Life: This works. I get lots of star systems.
Cluster: Doesn't work as well. There's always a blank area around the four borders of the galaxy without any systems.
Galactic Edge: BAD! Get nowhere near 255.
Spiral Arm: BAD! Most of the stars form a rectangle on the outer edge of the quadrant window, with not many stars in the middle.
Grid: BAD! Get a quadrant with stars neatly arranged in a grid, but nowhere near 255 stars.
Ancient: This works OK. Get lots of systems.

So try using Mid-Life or Ancient.

Does anybody know how to fix the other quadrant types?
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