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  #41  
Old December 23rd, 2003, 08:49 AM
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Default Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one

Quote:
Originally posted by narf poit chez BOOM:
would wood be better or worse for sheilds than leather? hardened leather?
a wood buckler (sp?) with leather over it would be quite good IMHO.
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  #42  
Old December 23rd, 2003, 09:15 AM
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Default Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one

ok, next question: how much wood would a woodchuck...

*runs. REALLY fast*

i'm feeling weird.

seriously, thanks.

[ December 23, 2003, 07:27: Message edited by: narf poit chez BOOM ]
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  #43  
Old December 23rd, 2003, 12:35 PM
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Default Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one

Edit, see my "three sided dice" thread for the contents of this deleted/transfered post.

Cheers!

[ December 23, 2003, 11:09: Message edited by: David E. Gervais ]
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  #44  
Old December 23rd, 2003, 08:20 PM
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Default Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one

ok, for a quick estimation, how much do you think having a different material type for your shield would help when sheild bashing? both for distance pushed and damage done?
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  #45  
Old December 23rd, 2003, 08:37 PM
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Default Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one

I don't think it would make that much difference, nowhere near as much as the strength of the basher and the bashee...
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  #46  
Old December 23rd, 2003, 08:39 PM
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Default Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one

true, but i don't think leather would transmit quite as much force.
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  #47  
Old December 24th, 2003, 10:35 PM
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Default Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one

never mind.

[ December 24, 2003, 21:59: Message edited by: narf poit chez BOOM ]
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  #48  
Old December 25th, 2003, 12:30 AM
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Default Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one

normal steel armor: half- quarter- or eighth-inch? plate? chain?

is this comprehensible?
Fire Puff: lvl 1 \ rng 1/3lvl+3 \ dmg Fire 1d8/2+1/lvl \ AB N/A; does half damage to armor and half to flesh. allows a Speed roll -1 for every square less than maximum range minus an additional 3 for half damage or no damage at maximum range. If there is any exposed, flamable materail on the character, it catches fire. A five-foot sphere of fire flies from the caster's hands for a minimum of 3 squares plus 1 square for every 3 levels, doing 1d8 points of damage for every 2 points of power plus 1 per level. Unless the target rolls for at or less than their speed minus 1 for every square less than the maximum range minus an additional 3; that is, if the range is 6, the target is 5 squares away and the targets speed is 15, then they have to roll 15-(6-5)-3, or 15-1-3 = 11 or less then it takes half damage. If the target was 6 squares away, then the roll would be 15-(6-6)-3, or 15-3 = 12 or less to take no damage. If the target takes any damage, any exposed, flamable materials catch fire.

[ December 24, 2003, 23:55: Message edited by: narf poit chez BOOM ]
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  #49  
Old December 31st, 2003, 11:27 PM
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Default Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one

hey, i can have a crazy hobby, can't i?

anyone feel like proofreading? i just want to know if i'm being to wordy, or to confusing and if i am, what i can do to change that.

A (N)PC with skill levels in one or more magic skills can use Magic Points to cast spells. Spells are used to describe both actual spells and abilities that function like spells, like the Sage's Comprehend ability. To cast a spell, all that is required is the requisite number of MP and for the spell to be memorized. Spells are not expended from memory when cast; a spell, once memorized, requires only some study to stay in memory. For each day that spells are not studied there is a 10% chance that any spell cast will fail. If spell study is started but not finished, the chance is 5%. For each additional day, the Spell Failure Chance increases by 5% or 10%. Studying spells takes 30 minutes for spells at the caster's skill level, not overall level. Divide this by 2, rounding up, for each level below this. Spells five levels or more below caster level no longer require study, their usage is now a basic part of the spell-caster's knowledge. Spells take up Spell Weight, which is a numeric count of how many spells can be memorized. Unless otherwise mentioned in the spells description, a spells weight is it's base level, not casting level, so 3 level 1 spells can be memorized for the same weight as 1 level 3 spell. When a spell-caster gains a level, he gains his new level in Spell Weight; that is, if he goes to level 2 in Fire Elementalism, he gains +2 in Spell Weight plus his Spell Weight per Level bonus. Use either, not both, the Inteligence bonus or the Willpower bonus, not both. If, for the sake of simplicity, this is 0, he can then memorize a new level 2 spell or 2 level 1 spells. If he then gains level 5 in Sagery, he gains +5 in Spell Weight plus his Spell Weight per Level bonus (which, again, for the sake of simplicity is going to be 0) and can memorize 5 level 1 spells in either Fire Elementalism or Sagery, 2 level 2 spells in either and 1 level 1 in either, however, he still cannot memorize spells beyond the second level in Fire Elementalism, although he can memorize up the 5th level in Sagery.

and yes, i will work on my mod. before i go to bed today, i will add 60 components and/or release a very early Version, if i can find someone to host.
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Sig updated to remove non-working links.
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