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January 4th, 2004, 05:59 AM
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General
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Re: Rated Challenges Thread
Quote:
Originally posted by Nodachi:
SE4 Rated Challenge: Team Game is up and running. Let me know if there are any problems.
Good luck to you all!
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Thanks, Nodachi. Just got it 
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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January 4th, 2004, 03:22 PM
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First Lieutenant
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Re: Rated Challenges Thread
Slynky, who won the rematch, you or Parabolize? 
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January 4th, 2004, 04:01 PM
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Re: Rated Challenges Thread
Quote:
Originally posted by Nodachi:
Slynky, who won the rematch, you or Parabolize?
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I'm afraid I did...luckily, I think. I think Parabolize may disagree but I was sure happy to see the surrender!
I can see he is a good empire manager. Better than I am, for sure. I was in 2nd place most of the game. I had a bit of an advantage in combat (racial) but he could outbuild me like crazy! I had 33 colonys and he had nearly 100. I had (at game end) about 45 ships (about 20 of those were SY ships, sat-layers, small carriers to shuttle fighters, mining stations, or desparate destroyers...kamakazi guys). I had mineral problems the whole game and only had about 100k in storage and about 20+ going into turns. Every turn, I was converting orgs/rads (about 50k per turn) and both of those reserves were around 50k each. I had a planet builder and converted every asteroid in one of those asteroid systems and didn't get a SINGLE one to come out to my atmosphere type . (I still say something is wrong with that...as in another game, I converted about 40 and never got a NONE atmosphere!).
We had a few battles before he surrendered and my fleet got cut from 24 ships to 8. But that fleet of 8 killed around 20 battleships by itself in the Last battle. I think this is what did it for me. Most every ship in that fleet finished up over 30% in experience/training. It would have been hard to kill it but only 7 ships were combat ships. And it was in his territory. But it seemed to me he could have waited for it at a warp point and gotten first shot at point blank and done some damage. Otherwise, that was the only invading fleet I had. Everything else (about 20 ships) was guarding my empire and couldn't leave because a 19-ship fleet of his was lurking around. BTW, my chief design made us of Meson BLasters and Repulser beams (hows that for a surprise?). One other note...both our wave-motion guns seemed to fail miserably...I thought they had a 30% bonus to hit?
His resources were amazing! AND, he had a lot of atmosphere converters in place in case the game went for a while...GOOD long-term thinking! When those things started completing their job (2 years), his production would have buried me!
All in all, it was an interesting game and I had to find ways to keep my empire producing while wondering where he was going to hit me...the map was so that it was hard to find places to defend my empire...I settled on 5 places but that locked me into a small resource area.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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January 4th, 2004, 09:56 PM
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Second Lieutenant
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Re: Rated Challenges Thread
most of my production was right next to the 8 evil ships  .
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January 5th, 2004, 12:15 AM
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Re: Rated Challenges Thread
Quote:
Originally posted by parabolize:
most of my production was right next to the 8 evil ships .
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Sometimes, I am too pessimistic, maybe. I can "feel" when I am winning, I think. I think everyone "feels" this. But I didn't feel it in this game. I was always hoping for more time to build my economy and WAY behind you (as I discovered). My point rating was just over 600. At your surrender, I had over 2,000! That means you doubled my score (gulp!). I couldn't build on all my SYs because of resources. In a rush, I built Kamakazi ships with warheads because I couldn't take the time to train them (thinking I needed to stop that fleet of 19 ships).
But we can discuss it all day (hehe) or not. What I meant to say is that sometimes a game comes down to a few moves. One of the luckiest for me was when your fleet of 30+ ships invaded and I killed them down to 19 including the mine sweepers. THAT was my lucky break. I didn't put mines at warp points but I had them over planets. As to the game itself, you outplayed me in empire management. Good game! 
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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January 5th, 2004, 01:47 AM
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Re: Rated Challenges Thread
By the way, in case it gets "lost", there is a new player called, Fire, looking for a game.
He needs a bit of "breaking in" so, a lower ranked player might be a good match for the both.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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January 5th, 2004, 04:11 AM
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First Lieutenant
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Re: Rated Challenges Thread
Fire, I'll take you up on your challenge. 
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This is the 21st century, right? Then where the hell is my flying car?
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January 5th, 2004, 05:53 PM
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Captain
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Re: Rated Challenges Thread
SE4 Rated Challenge: Asmala vs Gecko 2406.0
Hydran Fleet surrendered to Black Hole Riders. Thanks for the game Gecko, it was a nice paced game. I was surprised you didn't build any ramming ships even though you had organic trait. Missile ships aren't very good, as you probably noticed. 
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January 5th, 2004, 06:26 PM
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Sergeant
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Re: Rated Challenges Thread
Quote:
Originally posted by Asmala:
SE4 Rated Challenge: Asmala vs Gecko 2406.0
Hydran Fleet surrendered to Black Hole Riders. Thanks for the game Gecko, it was a nice paced game. I was surprised you didn't build any ramming ships even though you had organic trait. Missile ships aren't very good, as you probably noticed.
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Good game, Asmala. I did not really expect to win. I was mostly interested in observing your playing style. Your had some unique ship designs. As to missiles, our game was the first time that I have even built gunships in any numbers - I am still learning what works and what doesn't. The only way to do that is to play against good players and get defeated alot.
Gecko
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January 6th, 2004, 12:33 PM
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First Lieutenant
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Re: Rated Challenges Thread
Hey all!
Fire and myself have agreed to a game. Could I trouble someone into setting it up for us, please.
Settings are (as pasted from my e-mail, I'm being lazy today  ):
Quadrant:
Cluster
Medium
Warp point connected
Planets same size
Events:
None
Technology:
Low cost
All areas except Stellar Manipulation, & Applied Intelligence
Player Setup:
Resources - HIgh
Starting Planets - 3
Empire placement - evenly distributed
Score - Player can view all scores
Tech Levels - Low
Racial Points - High 5,000
Game Setup:
Maximum Units & Ships
See complete tech tree
Allow surrender
No ruins
TIA! 
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This is the 21st century, right? Then where the hell is my flying car?
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