.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old January 3rd, 2004, 09:59 PM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: Retrofit Problem

Quote:
Originally posted by Imperator Fyron:
Backups. What if that first planet gets glassed
Given the location and protection of that planet, I probably will have to worry about other things than converting resources if it is lost
Reply With Quote
  #22  
Old January 3rd, 2004, 10:13 PM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: Retrofit Problem

Quote:
Originally posted by Grandpa Kim:
And a converter can only convert 1000K per turn. In one game recently completed I was using 3 converters ... because I had to!
Now THIS is really a new information - and a good reason. Where did you get this info, have I missed it in the noob FAQ or is it really missing there?

Do you get an error message next turn if you try to convert more than 1000k? When ordering conVersions, there is no message at all (something for the next Version please if so!). Is it 1000k source material, or 1000k after-conVersion minerals? 1000k per Category (org/rad) or 1000k total? Given the resource amounts in NGC3, 1000k is not much...
Reply With Quote
  #23  
Old January 3rd, 2004, 11:39 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Retrofit Problem

I don't recall anything in the history file about resource converters being limited. Has anyone else tested this? Guess I'll have to check it out for myself to be certain.
Reply With Quote
  #24  
Old January 4th, 2004, 02:50 AM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: Retrofit Problem

Usually I only have a single planet being able to convert resources. So its not very difficult to check what is going on there - and I make sure I double-check this important special planet every turn.
I do not see any advantages to having more than one converter. Except for messing up the economy . Is it normal to have more planets with resource converters, and what good is it for?
Reply With Quote
  #25  
Old January 4th, 2004, 02:59 AM

Richard22443 Richard22443 is offline
Private
 
Join Date: Jun 2002
Location: Virginia
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Richard22443 is on a distinguished road
Default Re: Retrofit Problem

I usually put another resource converter on some other planet in case the sun in the first system goes nova and destroys all the planets.
__________________
Peace through superior firepower
Reply With Quote
  #26  
Old January 4th, 2004, 10:47 PM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: Retrofit Problem

Quote:
Originally posted by Roanon:
quote:
Originally posted by Grandpa Kim:
And a converter can only convert 1000K per turn. In one game recently completed I was using 3 converters ... because I had to!
Now THIS is really a new information - and a good reason. Where did you get this info, have I missed it in the noob FAQ or is it really missing there?

Do you get an error message next turn if you try to convert more than 1000k? When ordering conVersions, there is no message at all (something for the next Version please if so!). Is it 1000k source material, or 1000k after-conVersion minerals? 1000k per Category (org/rad) or 1000k total? Given the resource amounts in NGC3, 1000k is not much...

The info came from a thread about 6 months ago. As I recall, you get no error message, you just don't get full conVersion. The 1000K refers to the source material. (Could be 999K)

Quote:
I guess I could set up two consecutive orders at one RC but I've never tried it..
Yes, this works fine. Both ways. 2 resources to the 3rd resource or 1 resource to the other 2.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #27  
Old January 5th, 2004, 02:06 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Retrofit Problem

Quote:
Originally posted by Roanon:
quote:
Originally posted by Imperator Fyron:
Backups. What if that first planet gets glassed
Given the location and protection of that planet, I probably will have to worry about other things than converting resources if it is lost
3 words: Gravitational Quantum Resonator. System Gravitational Shields are expensive and it is impracticle to build them everywhere in most games, save in the very later stages. Massive war usually occurs long before you can research and build them. So is opening 10 WPs in all interior systems. Doing so either requires a lot of WP opening ships, or a lot of time.

[ January 05, 2004, 00:09: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.