|
|
|
|
|
January 6th, 2004, 12:53 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Base and satellite placement
can you give bases/satelite's combat movement?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
January 6th, 2004, 01:03 AM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Base and satellite placement
Quote:
Originally posted by narf poit chez BOOM:
can you give bases/satelite's combat movement?
|
Devnull mod gives bases combat movement. Satellites can't be given combat movement. I think someone was tinkering with using fighters as satellites in a mod to get that effect since fighters get 1 movement point even without engines.
Slick.
__________________
Slick.
|
January 6th, 2004, 08:50 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Base and satellite placement
I feel that Satellites should always be deployed in a combat move over a planet in a plus or cross pattern evenly with the odd number going to the center.
Bases should always have the first fire in combat except against cloaked ships. Cloaked ships should always, regardless, have the first shot in combat, and should be placed close to an enemy world instead of out in the boon docks.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
January 6th, 2004, 11:18 AM
|
Corporal
|
|
Join Date: Jun 2003
Location: Slovenia
Posts: 122
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Base and satellite placement
Oh and another thing. Say u have several bases on the far side of a warp point (enemy ships don't encounter them after warping but before) and combat starts.
My understanding is that in such a situation at combat start my bases and the enemy ships are at opposing sides of the map. The question is how far apart are my bases places? Because in the simulator they can be spread all over my half of the map (especially if you have like 10).
I'd hope they get placed closer together in a little cluster or something... say 1 or 2 squares appart. I mean that would be the logical thing to do.
[ January 06, 2004, 09:21: Message edited by: JurijD ]
__________________
Quid pro quo <img border=0 title= alt=[Wink] src=wink.gif /]
|
January 6th, 2004, 06:50 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Base and satellite placement
Quote:
Originally posted by JurijD:
Oh and another thing. Say u have several bases on the far side of a warp point (enemy ships don't encounter them after warping but before) and combat starts.
My understanding is that in such a situation at combat start my bases and the enemy ships are at opposing sides of the map. The question is how far apart are my bases places? Because in the simulator they can be spread all over my half of the map (especially if you have like 10).
I'd hope they get placed closer together in a little cluster or something... say 1 or 2 squares appart. I mean that would be the logical thing to do.
|
Not really a 'little' cluster but usually close enough together that they can support each other. You know you can make a fleet for bases and keep them closer together, don't you?
|
January 6th, 2004, 07:01 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Base and satellite placement
No you can't. One of the later Gold patches made it so that bases can not join fleets by default. You have to mod the game to allow them to join fleets again, and this can not be done for PBW games unless you use a custom mod.
|
January 7th, 2004, 02:46 AM
|
|
Corporal
|
|
Join Date: Nov 2003
Location: Thailand
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Base and satellite placement
Satelite and base placement has always been a problem. Smart placement would be;
2 bases/sats - 180 degrees apart.
3 bases/sats - 120 degrees apart.
4 bases/sats - 90 degrees apart.
So it shouldn't matter matter about approach angle. There'll aways be one with a clear shot.
Same with twenty or thirty sats. Divide the number by 4 and that's how many Groups you've got, not one huge great stack! Roll on SE5 and correct this.
[ January 06, 2004, 12:47: Message edited by: Narratio ]
__________________
Friends come and go but enemies accumulate
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|